De-Synchro – #HISU-EN044

Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.

Date Reviewed:  August 31st, 2023

Rating: 2.17

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

De-Synchro is our Throwback Thursday choice on this week, and pairs well with Duelist Genesis.

Right off the bat De-Synchro would be much better had it been a Quick-Play Spell. The mechanics behind it scream Quick-Play much like De-Fusion. Same as De-Fusion: Target a Synchro Monster, pop it back to the Extra Deck and then Special Summon all the monsters used for the Synchro Summon. You need all the monsters and they all have to be in the graveyard. If any of them are banished or get banished or sent anywhere else when you lay De-Synchro, the effect fizzles and you lose out. With how much banishing goes on now, combined with monsters being used for Synchro Summons but banishing themselves because they spend their good effect(s) to enable the Synchro Summon, this card has lost much of its playability. A new version of this card is needed that is a Quick-Play that includes anywhere: hand, grave, and banished, and maybe only need at least one of the monsters used.

There were some cheeky combos with it, namely Tuningware and Yang Zings. Tuningware could get Machine Duplication’d to bring three to the field, use them for a Synchro, draw cards off them, then De-Synchro and do it again because it isn’t a once per turn. As for Yang Zings…Baxia, cycle back opponent’s cards to the Deck, De-Synchro and repeat. Two efficient combos that could use De-Synchro, but outside that there wasn’t much for this card. The last time it saw some meta play was back in 2019 in Flower Cardian.

De-Synchro is a niche card. A combo card. It needs to be the focal point to be most useful. Not being a Quick-Play hurts it, but even more I think the ever-expanding card pool and game mechanics are once again to blame. Synchros aren’t dominant anymore.

Advanced-2/5     Art-2.5/5

Until Next Time

Crunch$G Avatar

Throwback Thursday this week gives us one of the old Synchro Spells from the early days that’s still somewhat playable, De-Synchro.

De-Synchro is a Normal Spell that lets you target a Synchro Monster on the field and return it to the owner’s Extra Deck, then if all the monsters used as material to summon said monster are still in your graveyard, you can revive them all. Overall a pretty niche card like De-Fusion, and this doesn’t have the quality of being a Quick-Play Spell, but it still does make use of any effects without a hard once per turn clause, allowing for a little bit of looping. This could be decent with something like Formula Synchron, who keeps letting you draw a card when you Synchro Summon it. Not a lot of examples like that, but they are out there. You can do similar with the Synchro Materials you bring back at least as well. Just note, if you revive a Synchro Material and it goes back to the grave, I don’t believe you can revive it since the last time it went to the grave, it wasn’t for that monster’s Synchro Summon you targeted this for. De-Synchro offers some interesting plays, but won’t be something for all Synchro Decks. If you can make use of this somehow, it’s not half bad. It’s mostly a loop card, but better than nothing at least.

Advanced Rating: 2.5/5

Art: 2/5 Why does the Synchro card have a swirl now?

Mighty Vee

Following up on Duelist Genesis, Throwback Thursday gives us De-Synchro, the Synchro variant of De-Fusion. De-Synchro is a Normal Spell with a single non-once per turn effect similar to its predecessor, targeting any Synchro monster on the field and returning it to the Extra Deck, Special Summoning its associated Synchro materials afterward if they’re in your Graveyard. Oddly enough, it’s not a Quick-Play like De-Fusion, so you can’t even use it as a disruption tech against Synchro decks (not that either are particularly great at that). De-Synchro can save you in niche scenarios, but there are many boardbreakers that can get rid of Synchro monsters (and more) while also being more versatile. De-Synchro’s most viable use is to loop non-once per turn Synchro monster effects, like Trishula, Dragon of the Ice Barrier, but good luck gambling on getting to it. It’s hard to justify playing it even in Synchro-heavy formats, but at least Duelist Genesis can search it?

Advanced: 2/5

Art: 2.5/5 Those stars are, uh, something, I guess…

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