Day-Breaker the Shining Magical Warrior
● If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card.
● You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.
May 22, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Next up for the Endymion cards is a new Spellcaster Link, and a retrain of the old Breaker the Magical Warrior, who has now evolved into Day-Breaker the Shining Magical Warrior.
Day-Breaker is a Link-2 LIGHT Spellcaster with 1600 ATK and has Bottom Left and Bottom Right arrows. ATK is fine for a Link-2 that won’t be hard to summon as you’ll see, the arrows are what you want on most Link-2s unless said arrows are to fulfill a certain role, and LIGHT Spellcaster is something I like. The summoning requirements are any 2 Spellcasters, which shouldn’t be hard at all. Upon being Link Summoned, Day-Breaker gains a Spell Counter, which is a throwback to Breaker getting his counter upon his Normal Summon. Starting off with a counter is nice, especially since Day-Breaker gains 300 ATK per counter he holds and he doesn’t have a max of 1 like the original Breaker did. Day-Breaker has two other effects that are hard once per turns:
I wish Day-Breaker was gaining counters from activating Spells, but I get why he doesn’t have that, beyond the fact Breaker didn’t gain counters from activating Spells, so considering Day-Breaker has a second effect to remove multiple counters, he needed a way to gain them that Breaker never had, and it isn’t hard to do, even if you can only gain 1 a turn that way. The second effect makes for great removal, as you aren’t limited to what you can target just as long as said card isn’t immune to targeting. Sure this will go back to 1600 ATK, unless you use Magical Citadel’s effect to remove counters from it instead, but a debuff of just 600 ATK is worth getting rid of a big threat or making it easier to OTK. Day-Breaker can be useful for the new Endymion cards in certain situations, and it is useful in other Spellcaster decks, so 1 in any Spellcaster deck shouldn’t hurt at all, even when Electrumite is better for Endymions.
Advanced Rating: 4/5
Art: 4/5 He looks really cool, but I kinda like the color on the original Breaker better.
Speaking of Breaker, of sorts, here is Day-Breaker, the Shining Magical Warrior. This iteration of Breaker is a Link 2 Monster, who requires any two generic Spellcaster Monster for a Link Summon. He has 1600 attack, an homage to the original Breaker, but is Light, and has Link arrows which point to the bottom diagonals, respectively, which works well with the Deck and Pendulums, obviously.
For something that should sound familiar, a Link Summon of this card gains you a Counter and 300 attack (Breaker did something of that nature, no?) However, unlike the original Breaker, he isn’t limited to one counter. So the attack can continue to increase. And there are two separate effects here, each which can be used, once per turn.
*Special Summoning a Monster to a Zone this card is pointing to gives this card a Counter. Which is easy enough to accomplish, if only referring to our card from Monday, as well as others in and out of the Structure Deck.
*Removing two Counters from this card lets you Target (note Target) and destroy a card on the Field. Destruction is good, no stipulation as to who controls the card, face-up or down, or who controls it, which is very good. I guess given the ease and speed of generating and moving Counters in this Deck, it had to be two instead of one for one destruction. I don’t like it, but I get it.
Art: 4/5 Nice enough picture, but Breaker forever has the best art. The blue skin is cool, but there’s too much dark in that cape, and the white/gold in the armor isn’t enough to strike me as BRIGHT. There should be glowing, and the background isn’t quite fitting either.
Day-Breaker the Shining Magical Warrior is more a fun card than really necessary for Spellcasters. He’s a Link 2 Light Spellcaster-type Link Monster with 1600 Atk and with Bottom Left and Bottom right Arrows. Any 2 Spellcasters can properly Link Summon Day-Breaker granting him 1 Spell Counter. This Breaker can hold as many Spell Counters as possible and for each one, his Atk goes up by 300. The Atk increase is necessary because 1600 Atk is just not really up to snuff. Even 1900 after the first boost could have been better, but since both amounts are throwbacks to the original Breaker, i guess it had to be done. Then there are 2 hard once per turn effects. If a Spellcaster is Special Summoned to a zone Day-Breaker points to, he gets another counter. This effect did not need to be once per turn, and the card suffers for it. The second hard once per turn effect is to remove 2 Spell Counters from Day-Breaker to destroy any 1 targeted card. Targeted destruction is better than nothing, but this should have been a Quick Effect. So there are problems all around and it stinks that Electromite is better overall than this guy. Run 1 for nostalgia, but the monster and the effects are hindered too much by the legacy.
Score: 2.5/5 Art: 5/5
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