Dark Spirit of Malice
November 11, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Now with the F/L list out of the way, we can get into Legendary Duelists month, with the first week going to Bakura and his Occult themed deck and the first card to represent it is Dark Spirit of Malice.
Malice is a Level 3 DARK Fiend with 1600 ATK and 0 DEF. ATK stat is fine for the low level, DARK is a great attribute and Fiend is a good type. When your opponent activates a card or effect, then as a Quick Effect you can send this card from the hand or field to the graveyard to target and Special Summon any Level 8 Fiend in your graveyard with its effects negated. You got a few options from Frightfur Fusions to D/D monsters to some Archfiends to a properly summoned Dark Necrofear to Demise, King of Armageddon to Dark Master – Zorc to the new card we’ll see later this week. The effects negated suck, so it kinda nullifies whatever you revive effect wise unless said effect triggers in the graveyard, but it does become free Rank 8 or Link fodder if you so wish. The activation requirement for this effect is extremely easy to fulfil as well, it basically just requires the opponent to do something. Dark Spirit of Malice can also come from the graveyard to your hand if a Level 8 Fiend is sent to your graveyard. Basically easy to keep the loop going from reviving the Level 8 Fiend to getting this back and doing it again when you need to. Each effect of this card is a hard once per turn, and that’s more than fair. It’s a really solid card for many decks that have Level 8 Fiends, I’m sure it can find a good home somewhere.
Advanced Rating: 3.75/5
Art: 5/5 Get ready for nightmare fuel this month.
Spooky season may be over on the calendar, but we’ve got another weeks worth on the CotD for y’all. Dark Spirit of Malice is a Dark/Fiend, Level 3 Monster, with a respectable 1600 attack, yet 0 defense. First, we have a Quick effect from when your opponent activates a card or effect: by sending this card to the Graveyard, (from your Hand or Field) so the versatility here is good, nets you a Level 8 Fiend from your Graveyard.
Let’s see…Dark Necrofear, Demise-King of Armageddon, Invader of Darkness (remember him?), Blood Mefist, there are a LOT of good Monsters to choose from that fit this category. Obviously this is going to depend on your Fiend play style of your Deck, but the options are there. Said Monster has its effect(s) negated, which is a bit of a downer, but it gives you another heavy hitter and opens big Extra Deck plays.
Lastly, if a Level 8 Fiend is sent to your Graveyard (save during the Damage Step) while this card exists in your Graveyard, you can return it to your Hand. Anything that can be recycled is good. Timing would be everything with this, so make sure your Monster (as well as this) don’t get removed from play in the process. Both effects here are once per turn, naturally. Great combo card to make some great plays for a Fiend player.
Art: 4/5 My only real complaint is it doesn’t look too much like a Spirit. I like the skeletal feel here, and the background color is really cool and pops against the fairly bland bones.
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