Dark Ruler No More
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card’s activation.
October 30, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Nibiru, the Primal Being is a piece of tech the game needed a few formats ago.
Level doesn’t matter, this card is all about its effect. The ability to halt your opponent in an instant once they’ve Special Summoned five monsters during the their turn is like a car hitting a brick wall. Yes, they can play through this, but their face-up monsters will be gone and while they’ll get a token equal to the combined ATK/DEF of the monsters tributed that won’t matter if you do this in the Main Phase 2 or if this is in your opening hand. Further there are ways of taking that token away from them and making it all for not if they decide to sit on the token. You get a 3000ATK wall for your trouble and a monster you can use for Link Summons next turn if it makes it there, but lets not ignore the fact that decks have the ability to push through stuff like Nibiru. They can get another Special Summon, use that monster and the token to Link Summon, use moves you would use to dispose of the token (Thousand Eyes Restrict, Kaiju, Mind Control), but that doesn’t change that this monster helps exponentially against decks that spam Special Summons to create big boards. Also, there isn’t anything stopping you from waiting until the big negate monsters hit your opponents field and then using this. You want to get the most bang for your buck and wiping board-controlling monsters off the field is definitely on the top of the list.
Solid side deck card.
Until Next Time
The last one of these meta countering cards, and this time we got a Spell in Dark Ruler No More.
Dark Ruler No More is a Normal Spell that upon activation negates the effects of all face-up monsters your opponent controls until the end of this turn, and for the rest of the turn your opponent takes no damage and it should be noted that neither player can activate monster effects in response to this. So considering this was meant to counter boards full of negations, I’d hope monster effects couldn’t counter this thing. It’s honestly amazing as well against the infamous multi-negate boards that players like to make nowadays. Sure you can’t do damage, but it’s worth it to actually get a chance to play the game without fearing the opponent negating everything you might do. All you’d have to fear are hand traps and Spells/Traps. I’m fine with Spells and Traps being able to counter this while monsters can’t, cause your opponent deserves to respond to your negations just like you, even if their’s might be more oppressive to you, but it keeps the card more fair after the opponent put a lot of resources into their board. This is more of an option to give you hope and not meant to be a guaranteed win, as most cards shouldn’t do. Dark Ruler No More is another card like Nibiru that’s near staple in Main or Side decks, mostly Side Decks here since you aren’t always playing against decks that make massive boards of monsters.
Advanced Rating: 4.5/5
Art: 3.5/5 I kinda wish Ha Des has the horns here, considering we have his artwork with the horns now.
Midweek brings us to Dark Ruler No More, a Normal Magic card. This is one of those fun, annoying, quirky little cards that punishes your opponent, but prevents them from taking Damage as a result. Where we decided negation even at the expense of lack of Damage can be a good enough clause to warrant the use of a card, and I’m inclined to agree here.
Anyway, this card negates ALL face-up Monster effects belonging to your opponent for a turn. As specified, after the duration of this cards activation, your opponent takes no Damage. It’s a fair trade off, you can still rid the board of things you might not have had the cards to negate or take care of yourself, and still overrun them with your Monsters, to make life better for you.
This card, seemingly appropriately, can’t have its effected responded to by a Monster effect, from either player. The greed in me wishes this was a Quickplay, not just because they’re better Magic cards, but this would be a lot more fun to spring on your opponent when they are less likely to see it coming, or during a Battle Phase, but this is still a great card.
Art: 3/5 Ha Des is here, the color is fun enough, but there’s not much going on here that makes this particularly exciting.
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