November 14, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Dark Necrofear is the Throwback and sets up our final card tomorrow.
Not the best stats for a Level 8 monster, but decently easy to Special Summon in the right deck. Three Fiend monsters is a steep cost as graveyard use within archetypes has come a LONG way since Necrofear was first released. The cost-free Snatch Steal is good, but why use essentially four cards to get just that? Nowadays your opponent has an endless supply of ways to get rid of your Dark Necrofear when it attaches to your opponents monster. If it was a recurring effect it would be better. If it could trigger whenever you chose to trigger it, it would be better. Back then, it had some playability, but with the card pool expanded, the ability to play Dark Necrofear in a viable deck isn’t as easy as it once was.
Dark Necrofear isn’t as good as it once was. You won’t play it in constructed Fiend-based decks like BA. It isn’t as good as its next form that we review tomorrow, nor should it be. It is an easy card to summon if you can get three Fiend monsters in the grave and be used for Extra Deck summons. You may even get a monster out of it if things line up for you, but that’s still a lot to do just for something Mind Control can give you.
Until Next Time
Though not Destiny Board like some of you might of expected, this one will synergize well with some of the cards we’ve already looked at alongside tomorrow’s card, Dark Necrofear.
Dark Necrofear is a Level 8 DARK Fiend with 2200 ATK and 2800 DEF. Strong DEF and ok ATK, and the DARK/Fiend combination is still great. Dark Necrofear cannot be Normal Summoned/Set and must first be Special Summoned from the hand by banishing 3 Fiends from the graveyard. It should be extremely easy to get Fiend monsters in the graveyard, meaning this is superbly easy to summon if you have enough Fiends. During the End Phase, if this card is in the graveyard because it was destroyed in the Monster Zone by an opponent’s card and sent there that turn, you can target a face-up monster your opponent controls, equip this card to said monster, and take control of the equipped monster while equipped. It is an End Phase effect and it needs to be destroyed, but stealing an opponent’s monster is still great (assuming said monster can be targeted). It’s super easy to summon, so it doesn’t have to have the most insane effect to be good, but it’s one good enough to where it can be worth playing in the right deck. At worst, it’s easy Rank 8 fodder if the opponent won’t destroy it.
Advanced Rating: 3.75/5
Art: 5/5 That poor doll.
Dark Necrofear appropriate gets Throwback Thursday honors this week. Two prior reviews (I actually thought I hadn’t done this, but I did catch the latter, one was 03, one was 05 at Christmas, oddly enough…links below) but nearly 15 years is enough time to revisit a card. Level 8, Dark/Fiend, 2200 attack (2800 defense) great and easy Special Summon condition.
The removal aspect attached here is great, and I love seeing more of that in these new cards we’re reviewing. Given the ease of removing Monsters (and returning them) in general, that is a tremendous boon for Dark Necrofear. The bonus of getting a Monster when destroyed (assuming all the timing works properly and the opponent has a Monster that can be Targeted to take) is a blessing too.
Necrofear these days has many different constructed builds, but it needs a moderate one. You can’t just splash a handful of Fiends in a Deck with Necrofear and expect things to work out, because honestly, it’s not going to most of the time. At the very least, it’s an incredibly easy Level 8 to drop for Extra Deck plays, only adding to its power.
Art: 5/5 This is genuinely one of the most terrifying pictures we have in the game. Seeing Bakura play this on the original show was equally terrifying.
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