Dark Fusion
Dark Fusion

Dark Fusion
– #LED5-EN021

Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


Date Reviewed: 
November 21, 2019

Rating: 3.38

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Dark Fusion is our Throwback Thursday choice, and one that isn’t relegated to only Evil HERO monsters.

Fusion Summon a Fiend from the Extra Deck and it gets targeting protection for the turn. Great that this Normal Spell can be searched a whole bunch of ways and gives your monster protection straight-away, even for only one turn, better than other Fusion Summoning cards. I like that this card isn’t only for Evil HERO cards. You can use this to Fusion Summon D/D/D and Frightfur monsters as well, making it viable in those decks, even if they have their own archetype-specific Fusion cards. Not a once per turn, you could launch a few of these and drop a couple of Fusion monsters, provided you have space on the board for them.

It does what it should, gives a little protection, and can be splashed elsewhere, not a bad card.

Advanced-3.5/5     Art-3/5

Until Next Time

Crunch$G Avatar

Since the Evil HERO Fusions need this card specifically for their Fusion Summon, though Dark Calling does the same, we’ll look at Dark Fusion.

Dark Fusion is a Normal Spell that Fusion Summons any Fiend by using monsters in your hand and/or on your field as Fusion Material. Pretty basic effect, it summons all the Evil HEROs alongside some of the Frightfur Fusions, D/D Fusions, and Crimson Nova Trinity the Dark Cubic Lord. The other effect where said Fusion Monster cannot be targeted by card effects that turn is probably the main reason why this is better over Polymerization, though Polymerization is far more searchable, having the targeting protection can be nice and this being a Fusion card does still make it very searchable. It’s a must for Evil HEROs alongside Dark Calling since those are the only ways you can even summon Evil HEROs, but some decks using Fiend Fusions could make use of it for the second effect. It’s simple, yet effective.

Advanced Rating: 3.5/5

Art: 5/5 No swirl, instead we get Avian and Burstinatrix joining together to form Evil HERO Inferno Wing and I like that much better.

Dark Paladin's Avatar

Throwback Thursday this week treats us to a card we never reviewed.  That’s always fun.  I know we did a bit on Evil Heroes once upon a time when they came out during the GX anime era.  This is a unique Fusion card with specific requirements as to the type (only Fiend types allowed here) with the normal use of Hand and/or Field for the required Monsters.

Said Fusion Monster can’t be Targeted by card effects the turn it’s Fusion Summoned via Dark Fusion.  Which is a quaint little addition, but still a welcome one.  It’s funny how this card is necessary for so much in the Evil Hero arsenal, but that doesn’t necessarily mean it’s a GOOD card.  It’s simple, but it’s effective at what it does for the Deck, and that’s really all I can say about it.

Rating:  3.25/5

Art:  4/5  What is this blasphemy, no swirls?  No circles?  You could somewhat argue the golden part in the center is a circle-esque object.  But I like the union of  Avion and Burstinatrix here and I’d honestly like to see more teaming up in Fusion cards like this.

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