Cybernetic Horizon
Cybernetic Horizon

Cybernetic Horizon – #SDCS-EN046

(This card is always treated as a “Cyberdark” card.) Send 2 Dragon and/or Machine “Cyber” monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine “Cyber” monster from your Deck to your hand, and if you do, send 1 Machine “Cyber” Fusion Monster from your Extra Deck to the GY. You can only activate 1 “Cybernetic Horizon” per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.

Date Reviewed:  November 10th, 2021

Rating: 3.42

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Cybernetic Horizon is a quick way to make Cyberdark Dragon a powerhouse.

Normal Spell that fills up your grave and is a search card. You get a Foolish Burial, but also have to ditch a card from your hand, so far this card and the discard make this a -2. Get your Dragon or Machine Cyber monster (now -1) and then you get a “Cyber” Fusion Monster into your graveyard. Whew, lot to unpack there. Deck thin is good, getting a search is good, the discard isn’t the best, but balances things out. This card is meant to get your graveyard ready for Cyberdark Dragon to use Cyber End Dragon or Cyberdark End Dragon. Locking you into Machine monsters that turn for the Extra Deck means nothing. Play this, pick your appropriate targets (there are many in the archetype) and then search your piece to get to Cyberdark Dragon. Summon that Dragon, attach Cyberdark End Dragon or Cyber End Dragon and have a 5000+ATK monster. You could also use this card to set up Cyberdarkness Dragon, but that is a hefty Fusion Monster to commit to.

This card is a good setup card for your Cyberdark Fusion monsters as well as Overload Fusion. Just make sure you have enough targets in your deck.

Advanced-3/5

Art-3/5

Until Next Time

KingofLullaby


Crunch$G Avatar
Crunch$G

We get a piece of Cyberdark support that actually does help Cyber Dragons as well, as well as a card named after another set, as we get to Cybernetic Horizon.

Cybernetic Horizon is a Normal Spell that’s always treated as a Cyberdark card, mainly so it’s searchable off Cyberdark Claw and Cyber Dragon Core. Upon activation, you send 2 Dragon and/or Machine-type Cyber monsters with different Attributes to the grave, one from your hand and one from your Deck, to add any Dragon/Machine Cyber monster from your Deck to your hand and then send a Machine Cyber from the Extra Deck to the grave. The only restrictions besides the hard once per turn is you only being able to summon Machines from the Extra Deck for the rest of the turn. Having another search card for Cyber Dragons does sound nice, especially now we got Cyberdarks worth running in a more dedicated Cyber Dragon strategy, though the Extra Deck dump isn’t as beneficial. That part is likely there for Cyberdarks to help summon the newest boss monster with its own condition or by setting up Overload Fusion. I wish it sent any Dragon Fusion from the Extra Deck to grave since the og Cyberdark Dragon can only equip Dragons to itself. Still, it’s a great card to give Cyber Dragons even more consistency with another searching option. Probably one of the best takeaways from this Structure Deck.

Advanced Rating: 4/5

Art: 4/5 Love seeing Cyber End Dragon and Cyberdark Dragon together like friends.


Dark Paladin's Avatar
Alex
Searcy

Continuing my opening from yesterday…in what is a Cyberdark card, but named Cybernetic, here’s the Normal Magic-Cybernetic Horizon.  So in short, you dump two differently Attributed Dragon and/or Machines and I immediately have mixed feelings about that.  You’re getting a Dragon or Machine from your Deck to your Hand, which I’m back onboard with, and if you do, you dump a Machine/Cyber Fusion from your Extra Deck to your Graveyard.  You can only activate one of these a Turn, and it has the standard ‘only able to Special Summon Machines from your Extra Deck that Turn.

So what do we have…let’s do some math y’all:

You’re dumping 2 cards, and playing this…
That’s 3 cards you’re investing…
You get 1 Monster back to replace the 2 you dropped
So this card is a -2, at least on the surface.  

I’ve read and done this, and played long enough to know two things:

1-Similarly to my sentiment shared earlier this week, Lifepoints don’t matter until you have 0.  In part, I feel the same about card advantage. 

2-Coin Flip (also, I believe) said card advantage doesn’t matter if you win the game; or until you lose.

If I, or you, but let’s say I, am playing a card that’s a -2, there better be a hell of a payoff.  Dumping these Monsters, to include the Fusion, IS a good thing for Cyberdark, and even various Machine builds.  Too many Fusion cards, specific and otherwise can make love to that.  If, and ONLY IF, you can gain advantage on this IMMEDIATELY, it has potential.  If you’re dumping all these cards, on top of gaining the Monster of your choice, you better have the necessary Fusion card you need as well.  It could be good, it wants to be good, but I’m skeptical.

Rating:  Ehhhh…2.99999/5

Art:  Honestly, if this were just the floor and sky, and the horizon, I think I’d like this more.  It’s kinda messy and jumbled with everything else.  3/5


Dark Paladin's Avatar
Mighty
Vee

Today’s card is Cybernetic Horizon, a normal spell that also debuts in the Cyber Strike structure deck. While it’s not a Cyberdark card by name (which I learned just now), it has a naming clause that makes it a Cyberdark card, so it can be searched by Cyberdark Claw alongside Cyber Dragon Core. The card is once per turn, which is fine. As the non-Cyberdark name implies, you need to play at least a few Cyber Dragon cards to make use of it. You send two Cyber monsters to the graveyard, one from your hand and one from your deck. They can be dragon or machine, but they have to be of different attributes, so you’re basically limited to sending a Cyber Dragon and a Cyberdark (or one of those strange early Cyber cards like Cyber Esper). Afterwards, you can search a dragon or machine Cyber card and then send a Cyber fusion monster from your extra deck to the graveyard. This does lock you into machine monsters from the extra deck, but if you’re playing Cyber Dragon or Cyberdark, this shouldn’t be too much of an issue.

The original Cyber Dragon and Cyberdark Chimera are good cards to send, as both can be revived by Cyber Dragon Nachster which you can search, and the latter allows you to dump another Cyberdark monster to help facilitate summoning a Cyberdark fusion monster. It’s hard to go wrong since Cyber has quite a few ways to make use of their graveyard. The extra deck foolish is an easy way to get Cyber End Dragon into the graveyard, allowing you to equip it to Cyberdarkness Dragon if you can manage to summon it. Overall a good card, it has lots of combo potential in both Cyber Dragon and Cyberdark (and you’ll most likely be using both at once).

Advanced: 3.5/5
Art: 4/5 It’s a bit hard to tell what’s going on at first, but I like how it illustrates the intended combo with this card


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