Cyber Dragon Infinity – #BOSH-EN094
3 Level 6 LIGHT Machine monsters – Once per turn, you can also Xyz Summon “Cyber Dragon Infinity” by using “Cyber Dragon Nova” you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
Date Reviewed: July 20th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Cyber Dragon Infinity ruled as one of the top negation monsters for a good while and was splashable despite needing Machine monsters.
Three Level 6 LIGHT Machine monsters is for archetype use only. Everyone who played Infinity used Cyber Dragon Nova as the means to get to Infinity. If you didn’t have Level 5 Machine monsters in your archetype, the combo of Cyber Dragon and Instant Fusion would do the job. Once you had Infinity you had a decently high ATK boss monster with the power to negate and destroy a monster for a detach each turn. If only making Nova to get to Infinity that meant three materials, which you could bear if you were the opponent, however Infinity also had the option to suck up an Attack Position monster and attach it, meaning the negations could go on for longer. The low ATK gain per material is an attempt to balance the monster, but Infinity was already 2700ATK if only attached with Nova and its materials, and with Infinity negating at least one monster and destroying it, it would be hard to get things going even if you forced out the negation. Infinity forces your opponent to prioritize their monster effects and hope that the person using Infinity bites on an effect you are willing to part with.
Despite being potentially splashable, Infinity never really saw much play outside its own archetype. Cyber Dragons did so much for Xyz Summoning Infinity at full power there wasn’t much you could do outside the archetype with Infinity unless you ran what you needed for Nova, and that would take up Extra Deck and Main Deck space. Cyber Dragons may have fallen off, but this monster still is at full power within its archetype and with no errata to lessen it.
Until Next Time
Coming in at Number 4 is a card that is the main reason you might see Cyber Dragon Nova in any Machine Deck not named Cyber Dragon, a card Raidraptors probably have no business accessing, and a card that helped break Tellarknight Ptolemaeus even more than it already was. From Breakers of Shadow, we have Cyber Dragon Infinity.
Infinity is a Rank 6 LIGHT Machine with 2100 ATK and 1600 DEF. Not the most impressive Rank 6s stats, but LIGHT and Machine are great. I could tell you this needs 3 Level 6 LIGHT Machines to summon, but considering that’s how many there are in the game that are Main Deck viable and none of them being good, the noteworthy way to summon this is to slap it on top of a Cyber Dragon Nova and absorbing its Xyz Materials, though you can only do this once a turn. It gains 200 ATK for each material attached to it, making sure it has a more respectable stat than 2100. Once per turn, it can suck up an Attack Position monster to this card as material, which is great to steal the opponent’s monsters and use for this card’s own detach effect, which is a once per turn Quick Effect to negate an opponent’s card or effect and destroy it. A simple negation effect like this will always be good, especially considering how easy this can be to summon with Nova just needing 2 Level 5 Machines, perfect for Cyber Dragons, or you just using Soul Shave Force in Raidraptors. We don’t have Tellarknight Ptolemaeus anymore to put Cyber Dragon Nova in Decks it especially doesn’t belong in, though maybe that’s a discussion we can consider with Ptolemaeus and if it’s fine in the game, though we should probably avoid it. Infinity is a great Xyz monster for anything that can summon Cyber Dragon Nova and helps fill a void in Cyber Dragon plays to give them something to do turn 1.
Advanced Rating: 4.25/5
Art: 4/5 for the original and 4.25/5 for the alternate art, which is a rare case I prefer alternate artwork more
My #4: Wind-Up Carrier Zenmaity
Cyber Drgaon Infinity is one of those cards, sure that’s fallen in and out of favor, but never quite seems to completely fade away. Rank 6, Light/Machine make love to each other, and Cyber Dragon’s initial atk/def is a little disappointing here at a glance. 3 Light/Level 6/Machines needed for an XYZ Summon…except not. You can use Cyber Dragon Nova as XYZ Material to bring this out, which IS helpful, quite, in fact. I think Nova is a more RELIABLE card (and you’ve all but got to use it to bring this out if you want this card to be its best anyway). If you’re using this, you’re all but using Nova, but I don’t think you need to use Infinity just because you’re using Nova. Having said that, 200 extra attack per Material is…something. Even at 5 Material that’s only 3100 attack. Which is nice, and the Quick Effect adds protection, even at once per Turn, of course at the cost of a Material (so there goes 200 extra attack per). It’s by no means bad, in fact, it IS good, it’s just not it’s best on its own, and that hurts my rating a bit.
Art: 4/5 This is pretty enough, I do rather like the fire and embers (or at least what I’m interpreting them to be as such).
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