You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of “Cursed Eldland” once per turn.
● You can pay 800 LP; add 1 “Eldlich” monster or 1 “Golden Land” Spell/Trap from your Deck to your hand.
● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 “Eldlich” monster or 1 “Golden Land” Spell/Trap from your Deck to the GY.
June 22nd, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
The last Secret Slayers archetype is here as we focus on Eldlich the Golden Lord and all his accessoires. We start with an important Continuous Spell for anything using Eldlich: Cursed Eldland.
Eldland is a Continuous Spell with the first effect preventing your non-Zombies from attacking. You can ignore this with Zombie World, but you got your Eldlich himself to help take care of this card if you need attacks to go through. The next two effects are hard once per turn effects, with the first letting you pay 800 LP to search an Eldlich monster or a Golden Land Spell/Trap from Deck to hand. Searching Eldlich the Golden Lord himself is useful for his removal effect, and it’s handy if you don’t have an Eldlixir to summon it from Deck. Getting to your Golden Land Traps give you removal options while also serving as monsters, considering they are Trap Monsters (something we haven’t seen in a while really). There’s no Golden Land Spells nor is there an Eldlich monster outside the Golden Lord himself, but I’m sure this is either here for future-proof or they plan to change this very soon. The second effect upon this being sent to grave lets you dump an Eldlich monster or a Golden Land Spell/Trap from Deck to grave. This is easy to trigger off either of Eldlich’s effects to dump a Golden Land card to banish during End Phase for an Eldlixir to help summon more Golden Lords or any Zombie basically. If you don’t have the Golden Lord and this somehow hits the grave, then of course you can dump the Golden Lord for his grave effect. Cursed Eldland is a key piece for anything Eldlich for the search and dump when need-be. Max this out when messing with Eldlich.
Advanced Rating: 4.5/5
Art: 5/5 A beautiful palace, fit for a Golden Lord.
Cursed Eldland opens our week, and is a Continuous Magic (that works and seems like it should be a Field Magic), but I digress. You can’t attack with non-Zombie Monsters, to start. Next are two effects, each which can be used once per turn.
*Paying 800 Lifepoints lets you add Amun Eldrich Monster or Golden Age Magic/Trap from your Deck to your Hand. This is amazing. This is a small price to gain instant access to essentially any card at all you’re running in your Deck. I love it.
*If this card leaves the Magic/Trap Zone and goes to the Graveyard, the effect changes where anything fitting the above criteria of your choice is dumped from your Deck to your Graveyard.
Which works well in and with the Theme (as you *may* see later this week) even though sometimes it’s hard to reference (or not) things later we will review. But it works well in the Theme for what’s available. It’ll only get better.
Art: 4.5/5 I feel the curse here must be inside, as the picture, whole rather nice, doesn’t really put off a cursed feel to me.
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