Crimson Dragon
Crimson Dragon

Crimson Dragon – #DUNE-EN038

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions “Crimson Dragon” from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except “Crimson Dragon”; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of “Crimson Dragon” once per turn.

Date Reviewed:  September 13th, 2023

Rating: 3.58

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Crimson Dragon is the focal point monster from 5D and finally has been made into a card.

Level 12 Synchro that, thankfully is generic in what it requires to summon, you likely aren’t summoning Crimson Dragon by normal means unless through something like Junk Speeder which can summon a bunch of Synchro Tuners for you. Synchro Over Top may be the easiest way to summon this monster: banish Synchro Over Top after you crash a Synchro Monster into a stronger monster of your opponents and boom, easy summon of a Level 12 Synchro. However you summon Crimson Dragon, you get a Spell/Trap search of the few cards that include its name in the effect(s) (like Synchro Over Top).

Trading itself for a Dragon-Type Synchro Monster is great as Crimson Dragon isn’t going to win you the game as a field attacker, but it can as a facilitator. You do need at least a Level 7 or higher Synchro on the field to do this, but if you are playing Crimson Dragon then you are doing a lot of Synchro Summoning. There are so many great Dragon-Type Synchro Monsters and it would be great to be able to target Crimson Dragon with its own effect but that would be broken, being able to Synchro Summon a Level 12 Dragon without having to abide by restrictions of said Level 12 Synchro Dragon. Too many great Dragon-Type Synchro Monsters to name, even when restricting the list to just Level 7 or 8 (the most likely ones targeted because those will likely be on your field already). Not having to follow restrictions for certain monsters like Supreme King Dragon Clear Wing or Beelze have is the allure of Crimson Dragon.

If you summon Crimson Dragon you’d better have its second effect locked-in. Through Junk Speeder you may have enough resources to make both Synchro Summons and get yourself two Level 7 or 8 Synchro boss monsters. Not sure it’d be worth playing outside of the Junk Speeder way because then you are committing so many resources to accomplish the same thing you could using Junk Speeder and Synchron monsters.

Advanced-2.5/5     Art-5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Midweek brings us a card I’m shocked took so long to finally get printed into an actual card: Crimson Dragon.

Crimson Dragon is a Level 12 LIGHT Dragon Synchro with 0 ATK and DEF. No good spin to put on those stats on a Level 12, but a LIGHT Dragon is always great. The card is generic, needing any Tuner and non-Tuner(s) to summon, so a plus. Upon being Special Summoned, you can add any Spell/Trap that mentions Crimson Dragon from your Deck to your hand. So far we don’t have the best target for this yet in the TCG, Synchro Rumble, and the rest of the targets range from subpar to okay. Still, a free search is free, though it isn’t really what the card is played for. The second effect is a Quick Effect to target a Level 7 or higher Synchro Monster you control that isn’t Crimson Dragon and return this to the Extra Deck to summon a Dragon Synchro from the Extra Deck with the same Level as the targeted (this is treated as a Synchro Summon). It’s a pretty good way to summon Synchros that otherwise aren’t generic in Decks that couldn’t naturally summon them, but can make a Level 12. The best thing to use this for is to summon Hot Red Dragon Archfiend King Calamity with another generic Level 12 Synchro on the opponent’s turn to prevent their use of monster effects. You can also target a Baronne de Fleur or Chaos Angel to summon Bystial Dis Pater in Decks that can’t provide a Dragon to summon it, or target any Level 8 to get a Crystal Wing Synchro Dragon. Funny enough, this is also another way to summon Trishula on the opponent’s turn for the banish 3 effect. Hard once per turn on each effect, of course. Crimson Dragon I expected to be some super boss monster and not a card to just replace itself for other Dragon Synchros, but that’s what we got and it’s a pretty good effect still. It kinda goes with the Signer Dragons from 5D’s at least, getting multiple of those on the field at once, even if that won’t be what this is used for.

Advanced Rating: 4/5

Art: 5/5 I’m just happy to see this guy be a proper card, and not some spinoff like Ultimaya Tzolkin from the manga.


Mighty Vee
Mighty
Vee

As hinted yesterday, today’s card is none other than the ever-controversial Crimson Dragon, finally arriving in card form despite being a major figure in the 5Ds anime. A level 12 LIGHT Dragon Synchro monster, Crimson Dragon has oddly simple requirements of any Tuner and any number of non-Tuners, so any deck that can make level 12 Synchro monsters can make it easily. Oddly (or perhaps fittingly, considering it never directly fights), it has a crappy 0 attack and defense and no way to boost them, so it’s strictly a combo piece.

Crimson Dragon has two hard once per turn effects; somewhat narcissistically, Crimson Dragon’s first effect searches any Spell or Trap that mentions Crimson Dragon in its text on Special Summon. The selection is rather poor, with only three cards currently available in the TCG, and Synchro World’s probably the best of them! Synchro Rumble (name pending) will be the best target by far once we get it by virtue of being a straight Monster Reborn, but until then you’ll have to cope with Synchro World’s 7 counter effect. Crimson Dragon’s more infamous effect is its second one, a Quick Effect that lets you target any level 7 or higher Synchro monster except Crimson Dragon itself and return it to the Extra Deck to Special Summon a Dragon Synchro monster with the same level, treating it as a proper Synchro Summon in the process. The intent is to cheat out a high-level Stardust Dragon evolution like Cosmic Blazar Dragon (which is still a popular and powerful choice), though many have instead elected to summon Hot Red Dragon Archfiend King Calamity, which essentially shuts down all of your opponent’s effects when summoned (keyword: when). It’s a vicious and powerful effect that’s already employed by Mannadium decks, which can easily make Crimson Dragon alongside Superheavy Samurai Brave Masurao (the least-bad generic level 12 Synchro until Valiant Smashers), and the upcoming Centurion archetype has been seeing modest wins in the OCG as well. Players are already praying for Crimson Dragon or King Calamity (or both) to be banned before it is “too late”, but while Crimson Dragon is a very strong card, I think it’s a little too soon to jump the gun on banning it.

Advanced: 4.25/5

Art: 4/5 Simple but sweet.


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