July 10, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
I might not understand the artwork on this card, but I do understand that this card will be big from now on. Crackdown is a free Continuous Trap that targets an opponent’s face-up monster for you to steal. Your new monster can’t attack or activate its effects. I’m fairly certain that if Crackdown leaves the field, the monster goes back to your opponent. Also, if the monster leaves the field, Crackdown is destroyed. Now, Crackdown does something that the other monster stealers don’t, namely being a trap. This means it can be used both offensively and defensively. And as a Continuous Trap you get to keep the monster for more turns. There’s really no reason not to run this card since it acts like good disruption and a great way to extend combos. In any mirror match, this becomes more resources for you and fewer for your opponent. I remember when Breakthrough Skill was everywhere. Now Impermanence is a great option. Crackdown joins the list as a new option that has much more offensive potential.
Score: 4.5/5 Art: 2/5 The name has nothing to do with monster stealing, and the art would need to be more horizontal and less vertical.
Here is a very interesting Trap Card in an era where Trap Cards are falling out of favor, though arguably making some sort of resurgence, Crackdown.
Crackdown is a Continuous Trap that targets a face-up monster your opponent controls and lets you take control of it, but while you control it, the monster cannot attack or activate its effects and when that monster leaves the field, destroy this card. So, it’s a Trap version of cards like Brain Control, Mind Control, Change of Heart, etc. with a downside for balance. I don’t think I need to mention how good taking your opponent’s monsters are as long as there aren’t many bad downsides, which is why the Brain Control errata hurts it a lot. Sure you can’t attack or activate the effects of the monster you steal, but its Continuous Effects are still in play since those don’t activate and you aren’t prevented from using the monster for a Tribute, Fusion, Synchro, Xyz, or Link Summon. As long as you got Crackdown face-up on the field, you can use your opponent’s monster for nearly anything you so desire, even if it’s just a floodgate monster that you’ll use to stun the opponent like Thunder King Rai-Oh to prevent your opponent from searching if they play it. Once you got the monster, the possibilities are almost endless.
Advanced Rating: 4.5/5
Art: 4/5 Come down from there, young man!
Crackdown is a fun little card. This is a Continuous Trap that lets you Target and take control 1 face-up Monster your opponent controls. It can’t attack or activate effects, which isn’t great, but there’s still lots of potential and combo use here. When that Monster leaves the Field, (no stipulation as to by how, or which player) this card is destroyed.
The first thing coming to my mind is na Extra Deck Summon. Ideally maybe a higher Level XYZ or Link Summon, or even a Synchro, and then all of a sudden not being able to attack or use effects is no problem. Maybe you just take control of something you can’t defeat at the time and use it as a wall to defend yourself. Or just Tribute it for something else, a new Monster of your own, or an effect or cost. In short, I like it, a lot
Art: 4/5 Goe Goe Gallant Ninja! All cheesy Power Ranger references aside, that IS Goe Goe the Gallant Ninja, if I’m not mistaken. I’m not entirely sure if he’s being pulled down or thrown around, but the picture is fun.
Hello Pojo Fans,
Crackdown is a Continuous Trap form of Mind Control, with a few tweaks.
On-filed one-use Mind Control in trap form, except you can only target a face-up monster. Yeah, you can keep the monster as long as you want or for as long as Crackdown survives, but you are likely going to use it to stop an attack, then use it for a Special Summon or tribute. Better than Mind Control when you factor in its protection potential, as well as being able to use the monster as a tribute, but worse that you can’t use the effect(s) of that monster. Both cards didn’t allow for an attack (they learned from Brain Control for game plays when making Mind Control). Crackdown leaving the field when the monster does prevent any kind of abuse using cards that benefit off destroying lingering spell/traps like Magic Planter.
A better, but slower version of Mind Control. I think it’s worth exploring running at least one in any deck if you have space.
Until Next Time
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