Command Performance
Command Performance

Command Performance – Unfinity

Date Reviewed:  October 12, 2022

Ratings:
Constructed: 2.75
Casual: 4.00
Limited: 3.75
Multiplayer: 3.00
Commander [EDH]: 3.13

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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If you thought counting supertypes was an odd thing to be eternal-legal, go back up and look at where an acorn stamp would go on this card. I actually quite like the idea of stickers, but I have no idea how they’re going to be tracked or enforced in tournaments. It is probably harder than it sounds.

If you hear the words “blue” and “Command” in the same paragraph, you’d probably expect something like Cryptic Command (or indeed, Very Cryptic Command). This is not that kind of card, as it suggests a more proactive strategy, and one that leans heavily on both of Unfinity‘s major design innovations. Attractions, as you probably know by now, have a random element to them, which is fine for casual play but probably won’t lead to them getting much attention in tournaments; stickers, by contrast, have the potential to change a game state dramatically. Based on the few sticker sheets I’ve seen so far, the most seriously powerful (overpowered?) stickers cost more than two tickets, so this will either get you to those in conjunction with other ticket-generating cards, or get you a smaller incremental sticker to maintain your momentum. I’m reluctant to say this definitely has a place in constructed, but it has potential; and in an Unfinity-heavy casual deck it seems good.

Constructed: 2.5
Casual: 4
Limited: 4
Multiplayer: 3
Commander [EDH]: 3


 James H. 

  

Command Performance is a card that touches on pretty much every Unfinity special mechanic: stickers, tickets, and attractions, so I figured it’d be a good way to touch on a lot in one go. Let’s break it down:

  • Attractions function like Unstable‘s Contraptions, in a sense. They’re opened whenever you are instructed to, and you roll once a turn natively to “visit” them by rolling a single d6 and visiting all of the ones with a lit number matching the result.
  • Tickets and stickers play well together: you can spend tickets to place stickers on cards you control, which modify various parameters. Some are cosmetic, while others are more immediately impactful (like power/toughness) buffs. You can pay tickets to place stickers or place them when instructed.

So, for two mana, you can interact with all of the key mechanics of the set, which is fun, in a sense. Attractions may be the more valuable subset overall, owing to them being persistent and static value each turn, though being able to terak a permanent on the fly is pretty solid. This is a pretty potent value card, and while it alone isn’t the most powerful, it’ll do work for the player who wants to reach Unfinity Non-Stop Climax.

Constructed: 3 (cheap enough to be worth consideration, I imagine)
Casual: 4
Limited: 3.5
Multiplayer: 3
Commander [EDH]: 3.25


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