Albaz the Ashen
Albaz the Ashen

Albaz the Ashen – #POTE-EN011

This card’s name becomes “Fallen of Albaz” while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent’s card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of “Albaz the Ashen” once per turn.

Date Reviewed:  October 12th, 2022

Rating: 3.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

My boy Albaz may be down, but he’s got a lot of fight in him, as we see in Albaz the Ashen.

Another way to up your copies of Fallen of Albaz, Ashen becomes Albaz on the field and in the grave, enabling him to be used for the many Fusion Summons within the Branded archetype. If you have a Level 8 Fusion Monster in your grave Ashen gets a boost that could raise his respectable 1800ATK to something far greater than you see on a Level 4. 200ATK boost per monster later in the game might see Ashen as a 3000+ATK Normal Summon. With that Level 8 Fusion Monster in the grave Ashen also directs card effects that target to him and not your other monsters, making him a target but also protecting something of yours.

Ashen can Special Summon himself from the grave each time a monster you have leaves the field via your opponent’s card effect. As long as you have Ashen and any Fusion Monster in your grave this effect is online. This gives you an infinite body to keep bringing back as long as you have that Fusion Monster in the grave. Regardless of how big Ashen’s ATK can be, regardless of what you use him for, you always have him as an option if your opponent uses a card effect to get rid of a monster of yours. His potential for high ATK can also stop swarming, and while you likely may lose him in Main Phase 2, if he stops your opponent from doing heavy damage then he’s done his job.

He doesn’t have the Super Poly effect his original self has, but he’s got ATK potential just as a beatstick, and getting the requirement to do so is easy in almost any deck that uses Fallen of Albaz. He gives you aggro power, another up to 3 copies of Fallen of Albaz for those who heavily lean into the Fusion Summoning, and can keep coming back if you lose a monster via card effect. The only thing missing was returning to the field if a monster was destroyed by battle.


Art-4.5/5- Konami, you’d better have a happy ending for this dragon boy, so help me!

Until Next Time

Crunch$G Avatar

Albaz looks to be having a bad time as we see him now as Albaz the Ashen.

Albaz the Ashen is a Level 4 DARK Dragon with 1800 ATK and 0 DEF. A great ATK stat, Type, and Attribute is a good start. First effect makes its name become Fallen of Albaz while on the field or in the graveyard since this is literally Albaz himself. While a Fusion Monster is in your graveyard, this gains 200 ATK for each monster in your graveyard and prevents your opponent from targeting other monsters you control with card effects, so an alright boost and protection for your board. Finally if a monster(s) you control leaves the field by an opponent’s card effect while you have both this card and a Fusion in the graveyard, you can Special Summon this from the graveyard, which is alright revival. Hard once per turn on this effect so it can’t revive itself infinitely. The card is okay, really. Not always being treated as Fallen of Albaz takes some use away from it with Branded Fusion, but I guess that at least lets you run both the original and this at 3. It’s alright, I just don’t feel like it’s necessary in anything.

Advanced Rating: 2.5/5

Art: 5/5 Almost feel bad for Albaz here, he’s been having it rough.

Dark Paladin's Avatar

Fallen of Albaz…wait, that’s not the only one?  Kidding, of course, Albaz the Ashen (already a cooler name) is a Level 4, Dark/Dragon with 1800 atk (and 0 def).  This guy becomes Fallen of Albaz (gaining all the benefits thereof) while on the Field and in the Grave.  A Level 8 Fusion in your Grave grants this card 200 atk per Monster in your Grave.  Negligible boost (save a combo of dumping or being rather late in a long, drawn game).  But the added bonus of Targeted protection for all your other Monsters as a result also is more than enough, especially as it’s blanketed for any/all Monsters of yours.  Finally, this guy can cycle himself from Grave back to your Field (save the Damage Step) if it left the card via an opponent’s Card Effect, and a Level 8 Fusion is in your Grave too.  I’d be redundant not to mention beware of removal (in this instance, Grave removal) as that Level 8 Fusion is everything residing in there too.  This card is GOOD, and while Fallen may be better, if only for dropping your Fusion(s) for you, this guy is faster, protects, and revives itself.  It’s more dependent, as we noted, but still damn good.

Rating:  4.5/5

Art:  Okay, while I will admit I think Fallen looks a bit cooler (more black) this white look is just SICK.  5/5

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