Cherubini, Ebon Angel of the Burning Abyss
Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent’s card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 “Burning Abyss” monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of “Cherubini, Ebon Angel of the Burning Abyss” once per turn.
August 16, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Cherubini, Ebon Angel of the Burning Abyss was made for B.A., but it is a treat for all Level 3 duelists.
Generic Link 2 for Level 3 players with protection from destruction effects for monsters it points to, already a great card. If Cherubini would be destroyed you can simply trade in another card you control for it. It protects the monsters it points to as well as itself, so good. You can set up your grave or activate cards that need destruction through protecting Cherubini, nifty for a strategy to be able to do that. Foolish Burial into an ATK gain for itself. It will need that ATK gain, as 500ATK is pretty low for a Link 2, but you can see why. It protects itself at the cost of other cards, it protects the monsters it points to cost-free, gives you a Foolish Burial of a Level 3, and can gain that monsters ATK for the turn, allowing it to be a viable attacking monster. That ATK gain also benefits other Burning Abyss monsters, which, if used within the archetype, will activate their effect(s) since you’ll be sending a Burning Abyss to the grave with Cherubini.
There are many Link 2 monsters out there. This one, despite the low ATK is one of the best. You may have to run Level 3’s to play it, but if you do, it can be a best friend. Can you imagine if that Foolish into ATK gain was a Quick-Effect?
Until Next Time
We end the week with support for the archetype that never dies out, welcome Cherubini, Ebon Angel of the Burning Abyss.
Cherubini is a Link-2 DARK Fairy with 500 ATK and arrows pointing Bottom Left and Bottom Right. ATK is poor, DARK is nice though Fairy is kinda odd for the attribute, and arrows are good. The summoning requirements are any 2 Level 3 monsters, which all the Burning Abyss monsters in the main deck are and this still lets you use Tour Guide and Fiendish Rhino Warrior or maybe even Phantom Knights cards, though those aren’t as promising without Bardiche. Monsters this card point to cannot be destroyed by card effects, meaning Burning Abyss monsters won’t blow themselves up if you control something like Beatrice or a Phantom Knight so it’s easier for you to summon Dante. If this card would be destroyed by battle or by an opponent’s effect, you can send another card you control to the graveyard instead. This can trigger several Burning Abyss effects like Farfa, Graff, Cir, or even Dante if need be as well as get rid of cards that are just clogging your board while you have this. The final effect of Cherubini is that you can target a Burning Abyss monster you control, send any Level 3 monster in your deck to the graveyard, and said Burning Abyss gains the ATK and DEF of the sent monster for the turn. Again, this helps trigger your Burning Abyss effects to get to Dante faster or something, but you aren’t limited to dumping Burning Abyss monsters. You had Dandylion before it was banned, Fiendish Rhino Warrior is good for extra deck thinning, and Phantom Knights still have solid graveyard effects. Cherubini helps Burning Abyss a lot since they really needed a Link Monster, but there are other ways to make use of it depending on what Level 3s you have. It’s a hard once per turn because sending monsters to the deck with no real downside is very good. It’s a very strong card overall that helps mostly bring Burning Abyss into the Link era.
Advanced Rating 4.5/5
Art: 5/5 BAs have sick art and this is no exception.
Goodness gracious what a name…closing our week is Cherubini, Ebon Angel of the Burning Abyss. First, let’s all take a minute and admire this picture. Done? Good, Dark/Fairy (I buy it) Link 2, 500 attack, arrows pointing to the respective bottom diagonals, and needing and two generic Level 3 Monsters for a Link Summon. So nothing crazy there.
So, first effect is protection, where Monsters Linked to this card can’t be destroyed by card effects. Phenomenal way to kick things off, as that’s one of (maybe the best) types of protection you can get. Next, she protects herself, where if destroyed by your opponent (in Battle or by Card Effect) you can send another card you control to the Graveyard instead.
Finally, she has an attack increase effect too, which is helpful in general, but for her too, since she has that 500 attack of her own. Dumping any Level 3 Monster from your Deck to your Graveyard lets you Target a theme Monster and increase its attack and defense by said Monsters attack and defense until the End Phase. That’s once per turn to keep things fair. She’s VERY good, and does lots of great things. I really like her.
Art: 5/5 For the unaware, Ebon means black/dark, and she is certainly the dark angel (even the name is awesome). Love that splash of blue, love the detail of her, that crimson sword, just everything here is magnificent.
Not quite a boss monster this Friday, but certainly a good one. Cherubini, Ebon Angel of the Burning Abyss is a Link 2 Dark Fairy-type Link Monster with 500 Atk and with bottom diagonal arrows. This requires any 2 Level 3 monsters to properly Link Summon this …well let’s face it, this weakling. It looks way more menacing and powerful than 500 Atk. Fortunately, you can send a Level 3 monster from the deck to the grave to pump any targeted Burning Abyss monster by the Atk (and Def) of the sent monster. Obviously, Cherubini will not actually gain any Def. I wish this started at 1000 so this once per turn effect would really make something of this monster. The real benefit is in the sending of the Level 3 monster which would gain any grave effects.
Now I want to look at the protection effects. Any monster Cherubini points to cannot be destroyed by effects. Now that works in any deck, not just Burning Abyss or Level 3 decks. Cherubini also protects itself by sending any card you control to the grave instead of Churning being destroyed by battle or effect. Those are some really good protection options. I also love that those options are available if Cherubini is summoned some other way. The only real flaw is the Atk stat, but other than that, this is the better opening play than Dante because there is no randomness. Dante is still good, but Cherubini burns brighter. Happy Friday!
Score: 4.5/5 Art: 5/5 Amazing.
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