Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of “Chaos Daedalus” once per turn.
August 19th, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
We now get to the first Chaos monster proper, considering it has the regular Chaos summoning effect, with Chaos Daedalus.
Daedalus is a Level 7 DARK Sea Serpent with 2600 ATK and 1500 DEF. Fine stats overall, DARK is a good Attribute, and Sea Serpent is supported but weird on a monster that isn’t WATER. It’s all based on the original, so I guess it’s fine. It cannot be Normal Summoned or Set and must first be Special Summoned from hand by banishing a LIGHT or DARK monster from grave, something that’s always been easy to do. Your LIGHT and DARK monsters cannot be targeted with card effects while you have a Field Spell and this on field, which is nice even though all these Chaos-themed Decks probably don’t always use Field Spells. If you do, though, it’s a nice bonus. The other effect needs Field Spells on field and for each face-up Field Spell you can target and banish a card on field. Nice little banish effect, if you’re playing this I’m assuming you’ll be able to get 1 banish a turn. Use this in Dream Mirrors, probably the intended Deck for this, and you can potentially get 2 banishes if you get both Dream Mirror of Joy and Dream Mirror of Terror on field. The banish is nice overall, making up for a hard once per turn. It’s an overall solid card, just doesn’t have a great home outside the Dream Mirror strategy. Maybe Dogmatika Invoked, but it just feels awkward in that Deck still. The potential is there, just needs a better home than Dream Mirror.
Advanced Rating: 3/5
Art: 4/5 A Dark version of Daedalus is cool, tops the Lightray version, but idk about the original still.
Chaos Deadalus, Dark/Sea Serpent, Level 7, 2600/1500 all good things overall. So we see more remove a Light/Dark for a Special Summon to the Field. Easy way to drop a 2600 without having to offer Tributes.
Controlling a Field Magic protects your Light/Dark Monsters from being targeted by your opponent’s effects. Any protection is better than no protection and it will protect itself, which is a nice added benefit.
Once a turn you can remove cards on the Field from play equal to the number of Field Magic cards on the Field. The payoff here isn’t going to ever be big but it’s still something. The removal obviously fits Chaos.
More or less anyway. This card is pretty average. The easy Summon is probably the best part. It’s not bad but it’s not GOOD either.
Art: 4.5/5 I wouldn’t want to meet that thing in a dark alley—Joey Wheeler
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