Cerulean Skyfire
Cerulean Skyfire

Cerulean Skyfire
– #SDSA-EN019

To Special Summon “Hamon, Lord of Striking Thunder” using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position “Hamon, Lord of Striking Thunder”, you can negate any Spell/Trap effect activated by your opponent, then, change 1 “Hamon, Lord of Striking Thunder” you control to Defense Position. If a face-up “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms” you control leaves the field: You take no damage this turn.

Date Reviewed: 
September 1st, 2020

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Cerulean Skyfire tries hard to make summoning Hamon easier, but falls short in helping it fully.

While using face-down Spells does help with avoiding negation or the need for Continuous Spell cards, if you have a Normal or Quick-Play Spell, you are likely using it. A once per turn negation is good, but it turns your Hamon into defense, forcing you to have another monster on the field to attack with. With Armityle on the field, Hamon, and Skyfire, it would prevent anything from stopping you from winning, but that is situational. The damage prevention when any of your Sacred Beasts leaves the field is good, as you are often left wide open after a Sacred Beast leaves the field and with the big board-making that happens almost every turn in Yu-Gi-Oh nowadays, this is a nifty defensive tactic. However, it has to be mentioned that an opponent can merely destroy Skyfire then handle your Sacred Beast and still do the damage. Skyfire as a Continuous Spell does fall in line with helping Hamon, but it also could’ve been made a Normal Spell that allowed you to summon Hamon with one or no Continuous Spells needed. Hamon in DEF does draw your opponent to attack only it, and with 4000 DEF they likely aren’t getting through that without effect(s).

Skyfire has some use, but I feel like for every positive it could have, there’s a more legit counter to what it does. Easier way to summon Hamon, yes, but consistent…not really.

Advanced-2.5/5     Art-4/5

Until Next Time

Crunch$G Avatar

Tuesday, Wednesday, and Friday are fun as we’ll get to see specific support cards for each of the Sacred Beasts and we’ll start by looking at Hamon’s card which goes by the anime attack name of Cerulean Skyfire.

Cerulean Skyfire is a Continuous Spell that can let you Special Summon your Hamon, Lord of Striking Thunder by sending face-down Spells you control as well as face-up Continuous Spells, which is nice to make the summoning easier by making you not specifically need Continuous Spells to make Hamon live, so versatility is now there to summon Hamon the proper way if you wish and have it be just like the anime, but you’d probably rather cheat it out still. Secondly you got a soft once per turn effect where if you control a Hamon in Attack Position, you can negate a Spell/Trap effect activated by the opponent by switching your Hamon to Defense Position, which having the negation is nice to access when needed and you can always switch the Hamon to Attack Position on your turn once again and it’ll likely be safe with the 4000 ATK and DEF. Lastly if any of the 3 Sacred Beasts leaves the field, you take no damage that turn. No damage is always nice, and it helps to have protection from OTKs or whatnot after a big body you might of been relying on is gone and you have nothing else. Cerulean Skyfire is a nice way to make Hamon a better card in the modern era and probably made focusing on Hamon-centric builds the best option with the Spell/Trap negation. It being a soft once per turn can be nice if you have multiple of this and multiple Hamons, though that seems rare and cloggy for the back row. Either way, fine card.

Advanced Rating: 4/5

Art: 4.5/5 All of these attack name cards for the Sacred Beasts look sick.

Dark Paladin's Avatar

Cerulean Skyfire is a Continuous Magic card that looks good on paper but ultimately missed the mark.  While it does assist in summoning Hamon (and marginally at that) it’s just not enough.  You’re really only skipping half a step here.  Help is good but it’s not enough help and you’re all ready having to play this additional card.  (Which would ironically leave you two face up Magics away from your Summon).  The second effect to shift attack Hamon (which he should never be in anyway) even though it puts him ultimately to defense, to negate an opponent’s Magic/Trap IS good, but it’s still not good enough.  This gets destroyed by a separate effect and you’re stuck with a weak attack position Hamon and take lots of Damage.  The last bit about no Damage for a turn if a Sacred Beast is destroyed is rather irrelevant here too.  I just don’t see enough of a point for this card.
Rating:  2.25/5
Art:  3.5/5  This does look kinda cool but honestly it’s not great.  

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