Centur-Ion Primera
Centur-Ion Primera

Centur-Ion Primera – #VASM-EN016

While this card is a Continuous Trap, Level 5 or higher “Centur-Ion” monsters you control cannot be destroyed by card effects. You can only use each of the following effects of “Centur-Ion Primera” once per turn. If this card is Normal or Special Summoned: You can add 1 “Centur-Ion” card from your Deck to your hand, except “Centur-Ion Primera”, also you cannot Special Summon “Centur-Ion Primera” for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Date Reviewed:  January 22nd, 2024

Rating: 4.08

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Centur-Ion week is here on Pojo and we are starting off, as we often do, with a searcher: Centur-Ion Primera.

All Centur-Ion monsters have the ability to Special Summon themselves from the Spell/Trap Zone once per turn, and prevents you from Special Summoning that Centur-Ion for the rest of the turn, so now that we’ve gotten that out of the way, Primera is your wholesale Centur-Ion search card, nabbing you any Centur-Ion card in your deck. With only seven other cards currently in the Main Deck, it’s a good thing they didn’t split the search into two monsters like a lot of archetypes do. Search Bonds to put a Centur-Ion back into your Spell/Trap Zone, or True Awakening for next turn protection against your opponent, or just search another Centur-Ion. Trudea can place Primera into the Spell/Trap Zone from the Main Deck for a quick Special Summon from the Spell/Trap Zone and get you the search, Trudea is a searcher for any of your Main Deck Centur-Ion monsters so you can quickly get to their effect(s).

Centur-Ion are considered Continuous Trap cards because of their Special Summon ability while in the Spell/Trap Zone, and being that way and being able to Special Summon during your opponent’s turn opens up a lot of advantage for you. While Primera is considered one of those, she offers protection to your higher level Centur-Ion monsters from card destruction effects. Blanket protection, regardless of what form, is always appreciated. This protection is only in monster form, so if your Centur-Ion monsters are in Continuous Trap form, they are out of luck.

Centur-Ion Primera is a good start to the archetype. She offers you a search and protection for your two bigger Centur-Ion monsters. The potential for double searching is great in and of itself, but she’s also a Tuner for the one Synchro Monster in the archetype, as well as any other Synchro Monster you may Synchro Summon.

Advanced- 4/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Time for everyone’s favorite King Calamity Turbo strategy as we look at Centur-Ion this week and start with Centur-Ion Primera.

Primera is a Level 4 LIGHT Spellcaster Tuner with 1600 ATK and DEF. Fine stats for a Level 4, LIGHT is good, Spellcaster is fairly strong, and Level 4 Tuners are always nice. While this card is treated as a Continuous Trap, your Level 5 or higher Centur-Ion monsters cannott be destroyed by card effects, which I honestly forget about since you usually just summon this from the Spell & Trap Zone to keep Synchro plays going. The remaining effects are each a hard once per turn, the first being on Normal or Special Summon to add any Centur-Ion monster from your Deck to your hand, besides Primera, also you cannot Special Summon any more Primeras for the rest of the turn. The standard search is always nice, making this one of the many 1.5 card combo enablers in the Deck. The lock from Special Summoning it again for the rest of the turn is mainly due to the second effect where during the Main Phase, if it’s treated as a Continuous Trap, you can Special Summon it. Several cards in the Deck can put this in the Spell & Trap Zone as a Continuous Trap, which has basically a Quick Effect to summon itself since that’s how Traps work, meaning you can summon this again on your turn or the opponent’s, assuming you haven’t used the search effect yet that turn. Primera is a main enabler for the Centur-Ion archetype, infamous for many 1 card starters that, alongside a discard, can get you to an end board that can help summon Hot Red Dragon Archfiend King Calamity on the opponent’s turn so they can’t play. You max out on Primera easy to get the combo going.

Advanced Rating: 4.25/5

Art: 4/5 I feel more Machine than Spellcaster here.


Mighty Vee
Mighty
Vee

This week begins our coverage of the polarizing Centur-Ion archetype, whose simple but agonizing win condition has accelerated calls for Hot Red Dragon King Calamity to be banished to the Shadow Realm. Their flagship card is Centur-Ion Primera, a level 4 LIGHT Spellcaster Tuner monster. While being a level 4 Spellcaster gives Primera mild synergy with the Magistus archetype, there’s no real benefit to either deck (as evident by cards we’ll see later down the line). Primera packs decent stats for a level 4 monster, with 1600 for both attack and defense, though neither are particularly good.

Primera’s first effect is active while it’s treated as a Continuous Trap, per the archetype’s gimmick, protecting your level 5 or higher Centur-Ion monsters from being destroyed by card effects. This is very welcome considering the archetype’s boss has no protection, even if Lightning Storm is not always a threat. Primera’s other two effects are both hard once per turn, the first triggering if it’s Normal or Special Summoned, searching any Centur-Ion card while inflicting the archetype’s trademark restriction of preventing you from Special Summoning Primera again for the rest of the turn. It’s an odd restriction, but it makes sense since otherwise you could summon Centur-Ion monsters multiple times. You’ll usually search Stand Up Centur-Ion! since it accesses Centur-Ion Emet VI and sets up your main combo. Primera’s last effect lets you Special Summon it while it’s treated as a Continuous Trap (despite the lack of Quick Effect text, it’s practically a Quick Effect since it’s technically a Trap!). This effect is necessary to summon Primera during your opponent’s turn to set up a Quick Synchro Summon, which is essential for their combos. There’s not much to complain about with Primera; it’s a combo starter with added utility for pure builds. Always run 3!

+Main combo starter and combo piece
+Grants protection to otherwise unprotected boss
-Odd restriction can make combos awkward

Advanced: 4/5
Art: 4/5 Believe in the you that believes in me! Or at least I think that’s how it goes…


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