Centur-Ion Emeth VI
Centur-Ion Emeth VI

Centur-Ion Emeth VI – #VASM-EN018

During your opponent’s turn, if this card is in your hand or GY (Quick Effect): You can target 1 “Centur-Ion” monster you control, except “Centur-Ion Emeth VI”; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon “Centur-Ion Emeth VI” for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of “Centur-Ion Emeth VI” once per turn.

Date Reviewed:  January 23rd, 2024

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Not sure whose idea it was to give Primera a mech, but they should’ve gotten a second opinion.

Centur-Ion Emeth VI is your higher level Centur-Ion monster in the Main Deck. While not carrying the traditional high ATK for a Level 8, it does have two responsive effects that can happen during your opponent’s turn. One being the Special Summon during the Main Phase all Centur-Ion monsters have, so lets go to the second one. Emeth can Special Summon itself by placing another Centur-Ion on the field into the Spell/Trap Zone. Since all Centur-Ion monsters can Special Summon themselves during the Main Phase of either turn, this won’t be a loss for you, and, being a Quick Effect, could result in you dodging an attack or a targeting effect for your Centur-Ion on the field. Emeth can do this from either the hand or the grave, a nice added bonus as from the hand is usually the only way.

Emeth is meant to be the second piece for your Synchro Summon of your archetype Level 12, or any other high-level monster you may want to Synchro Summon. Entirely possible you could Special Summon two Emeth in a turn and go for a Rank 8, or use Trudea to become a Level 8 and then use her and Emeth, but unless you were going for something big like Garunix Eternity Hyang of the Fire Kings to nuke the field, you are best to go the Synchro Summon route.

Centur-Ion Emeth VI can get itself to the field easily and is the big body you need to make high-level Synchro Summons. It may not have a game-breaking ability attached to it, but it being there is what you need for this archetype.

Advanced- 3/5     Art- 3.5/5

Until Next Time,
KingofLullaby


Mighty Vee
Mighty
Vee

Centur-Ion Emeth VI continues our Centur-Ion coverage, a level 8 EARTH Machine monster searchable by a litany of Centur-Ion cards, though how you’ll search it depends on what you open. While being an EARTH Machine is usually great, it doesn’t have much value in EARTH Machine decks. Emeth VI’s attack is on the low side, with a measly 2000 for a level 8 monster, though its 3000 defense is much more respectable.

Emeth VI has two hard once per turn effects, the first being a Quick Effect that can only be activated during your opponent’s turn while it’s in your hand or Graveyard. By targeting a Centur-Ion monster you control (except another Emeth VI) and placing it in the Spell/Trap Zone as a Continuous Trap, you can Special Summon Emeth VI, locking you out of Special Summoning Emeth VI again for the rest of the turn. Both of Emeth VI’s effects are crucial, but this one is arguably more important since it’s how you’ll summon Emeth VI during your opponent’s turn and trigger Stand Up Centur-Ion!, which we’ll cover tomorrow. Again, the lock is weird, but not unmanageable if you know what you’re doing. Emeth VI’s other effect is shared by Centur-Ion Primera, letting you Special Summon it during the Main Phase while it’s treated as a Continuous Trap. This’ll come up when during your main combos as Stand Up can place it directly in your backrow, though because of Emeth VI’s Graveyard effect, it can afford to stay in the Graveyard unlike Primera. You’ll need at least one copy to be a combo piece, and at first glance, it can be a brick; though some topping decks have seen success with two copies just for the added grind, which is important in the current meta.

+Extender that can trigger your Quick Synchro plays
+Summoning from hand gives it flexibility
-Potential brick 

Advanced: 3.5/5
Art: 4/5 Here comes Lagann!


Crunch$G Avatar
Crunch$G

Next up for Centur-Ion is a card that might not start your combos, but it is still an important piece to it in general: Centur-Ion Emeth VI.

Emeth VI is a Level 8 EARTH Machine with 2000 ATK and 3000 DEF. It’d be nice if the stats were swapped, but at least it’s an EARTH Machine for what that’s worth to Centur-Ion. During the opponent’s turn, if this is in the hand or graveyard, you get a Quick Effect to target a Centur-Ion monster that isn’t Emeth VI you control to place it in the Spell & Trap Zone as a Continuous Trap to then Special Summon this card. It’s nice for putting your Centur-Ion back in the Spell & Trap Zone to hopefully use its effect to immediately Special Summon itself if you need another body, but this Special Summoning itself does trigger the Field Spell to allow you to Synchro Summon on the opponent’s turn. You can’t Special Summon Emeth VI for the rest of the turn after you use this effect, which is standard for Centur-Ion. The other effect just Special Summons itself from the backrow if it’s treated as a Continuous Trap during the Main Phase, giving you another way to use this in order to trigger your Field Spell or if you got this from the Deck to being a Continuous Trap via something like the Field Spell, Emblema Oath, or Centur-Ion Trudea. Emeth VI can be a brick to draw, but you need the name for the combo in case you can’t get Trudea out as a Level 8 on your or your opponent’s turn. Play a copy or two and get those Level 12 Synchros out ASAP.

Advanced Rating: 3.25/5

Art: 4.5/5 At least this one is a Machine I guess.


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