Cattle Call – #OP14-EN020
Send 1 face-up monster you control to the GY, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 “Cattle Call” per turn.
Date Reviewed: February 18th, 2021
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Cattle Call is our Throwback Thursday CoTD that wasn’t very useful until Link Summoning came about.
You use this card and a monster you have to get to a monster with the same type (Beast, Beast-Warrior, or Winged Beast) but it is just a body on the field unless you’ve got more in the tank. While you could still do things like Fusion, Synchro and Xyz with it, the higher the level, the less likely you were doing anything with it aside from it being a defender…also, why give up a high level monster for a monster that is negated the minute it hits the field? Now with Link Summoning you can use Cattle Call as a way to get another monster from your Extra Deck to use as material to link climb. For cards that have effects that resolve in the grave, such as the Tri-Brigade Link Monsters, Cattle Call’s negation won’t do anything to them. This card is useful to those Type decks if they run multiples of the same monster in the Extra Deck and do something like link climbing.
I think with the Link Summon mechanic, along with an expanded card pool, and more grave-centric effects being on monsters have helped Cattle Call gain some playability.
Until Next Time
Before Tri-Brigade, Cattle Call was the only way to really cheat out your Beast, Beast-Warrior, or Winged Beast monsters from the Extra Deck.
Cattle Call is a Quick-Play Spell that lets you send a face-up monster you control whose original type is any of those three mentioned to summon a monster from the Extra Deck with the same original Type, but it cannot attack, its effects are negated, and it’s destroyed during the End Phase. Tri-Brigade is a fine home for this to get a Link out to use as material for a bigger Link monster, but Tri-Brigades already summon their Link Monsters and others good enough with their effects and ability to swarm the board. The other home might be Raidraptors to get out Satellite Cannon Falcon to use it to Rank-Up into Ultimate Falcon, but that’s it really. It’s a fine card, and a hard once per turn as it probably should, just doesn’t have as much utility as we’d like. If only effects weren’t negated, then it’d probably be busted.
Advanced Rating: 3/5
Art: 4/5 Nice to see all the monsters of the three Types together. Master of Oz is huge, also didn’t expect Diamond Dire Wolf to be that big.
Cattle Call is a Quickplay Magic and a perfect TT choice for this Theme (and more). A modification of yesterday to assist in Links, Linking up, and Extra Deck plays. Sending one of the Beast/Beast-Warrior/Winged Beast trifecta from your Field to the Grave let’s you Special Summon one of the same Type from your Extra Deck. Said Monster can’t attack or use its effect(s) which is a fair detriment, but being Quickplay means this could at least be a defensive play for you as well. This Monster is destroyed during the End Phase, so if it’s defensive, that Turn is it. But you need to make sure you Link up (XYZ, Synchro, combo whatever) before you lose it. It’s a great combo piece but only as good as what you have and can play at the time.
Art: 3.5/5 Fun Monster collab here
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