There Can Be Only One
Date Reviewed: February 9, 2018
Ratings are based on a 1 to 5 scale.
1 is awful. 3 is average. 5 is excellent.
There Can Be Only One is a Continuous Trap Card with no cost, but no real benefit for most decks. When activated, each player can only control one monster of each type and must send the rest to the grave. The automatic comparison would be to Rivalry of Warlords which only lets players control multiple monsters of the same type. There Can Be Only One would usually hurt the player of the card as much as the opponent. Most decks run the same type of monster to use Ties of the Brethren or even the old Solidarity. So if your deck runs multiple types or doesn’t use a lot of monsters in general, you could use this to slow down the opponent. As a side deck option, this could be a consideration with Rivalry of Warlords. But since defense doesn’t win games and this card’s name isn’t Vanity’s Emptiness, I’d avoid this One.
Score: 2.5/5 Art: 5/5 Humor and Accuracy.
We end this week off with an underrated Floodgate that is in this set, and one people like to get the name wrong with from what I noticed, There Can Be Only One… it isn’t There Can Only Be One, despite popular belief.
TCBOO is a Continuous Trap that prevents a player from controlling multiple monsters of the same Type, and if you do control monsters of the same Type, you must send one of those monsters to the GY so you can only have one of that Type. I don’t know many decks that have a lot of monsters with different Types, but they are out there, and this card is great for those decks as most of the time, popular decks are usually archetypes and those archetypes really only have monsters of one Type, so this is great for countering those decks. Worth playing if your deck has a variety of Types in it.
Advanced Rating: 4/5
There Can be Only One is the reverse of Rivalry of Warlords. And I suppose that’s more useful in today’s game as a side deck option. But in the end, it’s pretty much exactly the same as the floodgate that’s been around since 2002 and is unlimited in the TCG and OCG formats.
Without much further analysis, this is a pointless filler card that lacks imagination. There’s zero point to review a card that exists somewhere else. In formats where Rivalry is useful in the side deck, this also is a choice.
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