C.A.M.P.
C.A.M.P.

C.A.M.P. – Fallout

Date Reviewed:  March 15, 2024

Ratings:
Constructed: 1.50
Casual: 3.75
Limited: n/a
Multiplayer: 3.37 
Commander [EDH]: 3.63

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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I’m not sure whether I’m more shocked to see a new Fortification after the better part of twenty years, or to see a new token type that mimics red’s “impulsive draw” effects. I feel like that might be foreshadowing another addition to red itself, which would be very interesting – shoring up the color’s strength with temporary tokens like Treasure, as well as its recently-found strengths in dealing with artifacts beyond breaking them. C.A.M.P. has several parts to its procedure and requires quite a lot of mana just to get started, but an advantage is an advantage, and over a long game it’ll add up. Not to mention that we now have even more things that want to count the number of artifacts you control, and the fact that people are probably not going to have a Fortification high on their list of targets at first (as we said, who even remembers that’s a card type any more?).

Constructed: 1.5
Casual: 3.5
Limited: N/A
Multiplayer: 3.5
Commander [EDH]: 3.5


 James H. 

  

Way back in 2007, Future Sight offered a glimpse of possibilities that had yet to come to pass, and one such possibility was a sort of land equipment type called fortification. It got one card, Darksteel Garrison, and while it was cool, it would be the only fortification, as they couldn’t figure out the right way to bring it back.

Until now, that is. C.A.M.P. is a reference to Fallout 76‘s “Construction and Assembly Mobile Platform”, and it marks the second ever fortification printed. It attaches to a land and grants the land a trigger when it becomes tapped…here, it gives out a +1/+1 counter and can make a junk token, which is good for future card advantage.

These are good abilities, don’t get me wrong…but it’s six mana to come online, and it’s a bit of a slow land to grind out value (and one that suffers in colorless and multicolored situations). Six mana for a single counter is a bit much, though if you have the time, this gets a lot scarier…and, unfortunately, fortifications don’t benefit from the equipment support we’ve seen over the years. Still, at more casual tables, this is a decent value proposition that can pay for itself if you have time to spare.

Constructed: 1.5
Casual: 4
Limited: N/A
Multiplayer: 3.25
Commander [EDH]: 3.75


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