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Pojo's Magic The Gathering Card of the Day

Image from Wizards.com

Darksteel Garrison
Future Sight

Reviewed June 1, 2007

Constructed: 1.86
Casual: 1,86
Limited: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Darksteel Garrison

Why exactly do you need to make a land indestructible? Well, when tapping that land gives a creature +1/+1, you might find yourself wanting to protect it. Trouble is, the Garrison doesn't protect itself, and that's what people will be gunning for-- not the land it's on. So it might save a land from a Boom//Bust, or possibly make a fierce combo with Dryad Arbor or any other man-lands, but mostly it's not really going to do all that much.

Constructed- 2
Casual- 2.5
Limited- 2.5


Friday - Darksteel Garrison

A type of equipment card for lands. The indestructibility this grants is fairly useless (Darksteel Citadel wasn't played for that) and the +1/+1 ability can be fairly useful, as it works even if you tap the land for mana. I think the card is very overcost at 5 mana before you can start doing anything, though, which leads to it being pretty pointless, as the ability would go best in the aggro decks and this is too slow/expensive for them.

In casual, I don't see why you'd want to play this.

In limited, a pretty low pick for me. +1/+1 is useful, as always, but this is pretty slow to get going and it's a rare, so I'd just skip it unless there's nothing better.

Constructed - 1.5
Casual - 1.5
Limited - 2

David N

Friday - Darksteel Garrison

The new version of equipment for lands!  This looks like a very promising "future" mechanic.  So far this is the only card of the sorts.  This card is good against LD decks.  But it will be seen the most long with Dryad Arbor.  It makes this creature into a 2/2 indestructible creature. 

Constructed - 3
Limited - 2
Casual - 2

David Fanany

Player since 1995

Darksteel Garrison

Memnarch's darksteel minions have gone into the private security business! Equipment for a land is quite odd, but I could see this being played somewhere. You'd probably be better off attaching the Garrison to a land which has an activated ability that involves tapping, like Vitu-Ghazi; I saw some people at the Future Sight pre-release trying to use it on basic lands and it was difficult to arrange having a creature in play that could attack that turn, when they needed to play a spell anyway.

Constructed: 2/5
Casual: 3/5
Limited: 2/5

Darksteel Garrison

Constructed: another one of Future Sight’s “new” keywords that are just rehashs of old mechanics changed slightly to make them appear exciting and different; in this case, just Equip for lands. I don’t know about you, but I’m not too inclined to pay 5 mana to make one of my lands indestructible with a mediocre secondary effect.

Casual/Multi: If land destruction is that prevalent in your casual group there are many other ways to fight back against it, including Sacred Ground and Life from the Loam. Mayb e if you were playing some kind of Darksteel theme deck, but even then I still have to say pass on this fairly worthless artifact.

Limited: There aren’t enough land destruction effects in block that you would need to protect against, unless you drafted a Bust as well. So this card will too often just be 5 mana spent for the ability to tap land for a +1/+1 and then burn at end of phase. Remember that if you tap this you have to give something +1/+1 even if you don’t control a creature. Just pass this along to someone else, and hope they think it’s better than it is.

Constructed: 1
Casual: 1
Limited: 1.5
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Darksteel Garrison

Can't hurt to make a land indestructable. If you get this in combo with the new green 1/1 that is a land/creature (I forget the name) you have a decent combo that will be very hard to get rid of. I like this card but it will be limited in its use. There are already indestructable lands that don't need to be made indestructible.

Constructed: 2
Casual: 2
Limited: 2 (only if you can combo with the card mentioned above)

#1 Magic Noob in Canada since 2002
No. Having a land indestructible doesn't do much against land
destruction as this will never come out an successfully fortify a land.
Having this on a land still wouldn't do much as a single land will
still mean good game against any deck.

If you're not facing land destruction, then this is useless. Oh, am I
forgetting about the +1/+1 thing? Nope. That thing is super overcosted.
When a overcosted ability joins forces with an already bad card, the
result is still unplayability.

Constructed: 1/5
Casual: 1/5
Limited: 1/5

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