Branded Banishment
Branded Banishment

Branded Banishment – #DIFO-EN072

Target 1 “Despia” monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect.
● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either field.
You can only activate 1 “Branded Banishment” per turn.

Date Reviewed:  July 27th, 2022

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Branded Banishment continues the storyline I was insistent about someone making a timeline for yesterday.

Normal Trap that works with Despia or Level 8 or higher Fusion monsters (Despia, Branded, etc.). Call of The Haunted for those mentioned monsters, but you can also then perform a Fusion Summon if you choose to, using stuff on either side of the field. Sounds like a trap version of Super Poly, except this can be countered so it isn’t as good. Anyways, the CoTH for a Despia or Level 8 or higher Fusion monster is good enough as is. Branded Banishment is searchable within its own archetype as well as the archetypes that are involved with it, making Banishment better than CoTD, also, not a Continuous Trap.

The added benefit to be able to use this and perform a Fusion Summon with anything on either side of the field takes it to another level. Despia Fusion Monsters need only LIGHT or DARK monsters for their Fusion Summon alongside a Despia, which you will have CoTH with this card. This will of course work with Albaz Fusions as long as you have “Fallen of Albaz” available, but could also find a home in decks that do Fusion Summoning, but have targets that are generic when it comes to materials like Shaddoll or Predaplant/Starving Venom.

Trap-style Super Poly without the discard, but no protection against being countered, and it is slower. At the worst you can just settle on CoTH for Despia or one of your Level 8 or higher Fusion Monsters, and that could be enough.

Advanced-3.5/5

Art-4/5- Again, NEED a timeline for this story

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

We continue the Traps looking at a new card for Branded this time: Branded Banishment.

Branded Banishment is a Normal Trap that lets you target a Despia monster or any Level 8+ Fusuion in your graveyard to Special Summon it, then you can apply the effect to Fusion Summon a Level 8+ Fusion Monster by banishing Fusion Materials listed on it from either field. So the revival is nice, lets you reuse Aluber for the search, and the Fusion Summon is insane to banish the opponent’s cards while you get one of your boss monsters. Would of liked if this could also revive Fallen of Albaz so it’s easier to summon his Fusions, but you can still get some decent options reviving your Despias or your Fusions. Hard once per turn, as expected, but it doesn’t take away from this being a pretty good card.

Advanced Rating: 3.75/5

Art: 5/5 Again, some sick art, this time on a good card.


Dark Paladin's Avatar
Alex
Searcy

It’s midweek (I genuinely don’t know as I type this Thursday evening 7/20 if we’re reviewing a Monster this week, I can’t remember the last week we didn’t review a Monster, but it has happened) and we have another Normal Trap in Branded Banishment.  This is a simple; effective card, and I’m here for it.  Target a Despia Monster, or a Level 8 or higher Fusion from your Grave and Special Summon it.  THAT, in itself, is a 1-for-1, and a great one at that.  Giving up one Trap to bring out a boss Monster to the Field (one that STAYS on the Field at that) is really great.  Then, you have the option of the secondary Effect where you can Fusion Summon ANOTHER Level 8 or higher Monster from your Extra Deck, this time.  OH, but for another cool twist, you can use Material from EITHER Field.  Now, yes, not your Hand, and the Material are removed…but the option alone makes that really awesome, and imagine not even having to use whatever you just brought out yourself!  Granted, that won’t always be the case, but it gives this card some more potential.  It’s obviously a set-up card, but quick, easy, and efficient.  Nothing not to like about that.  Appropriately, this time, I feel, you can only use one of these per Turn.  Probably for the reasons I (and others listed) and more.

Rating:  4/5

Art:  4.5/5  It’s been a REALLY good week for art so far, and the Branded cards seldom disappoint in that department.  


Mighty Vee
Mighty
Vee

Another Albaz lore trap, this time on the Branded side of things; Branded Banishment is a Normal Trap, and can be searched by Trap Trick and anything that searches Branded Traps (which is a lot). You can only activate one per turn, so setting multiple of them won’t accomplish much other than psyching out your opponent. Upon activation, you can target and Special Summon any Despia or level 8 or higher Fusion monster in your Graveyard, then you can Fusion Summon a level 8 or higher Fusion monster by banishing the materials from either field. Essentially, it’s a Monster Reborn and Super Polymerization combined into one, though it’s balanced out by virtue of being a Trap. While you can’t revive Fallen of Albaz, you can always revive the Fusions (especially Mirrorjade, the Iceblade Dragon) and use them as Fusion materials; unfortunately, you can’t summon Guardian Chimera either. Still, simply bringing back Mirrorjade can be quite good, and if Albaz is already on the field, you can use this Trap as a chance to make another Mirrorjade on your opponent’s turn (assuming you don’t already have one on the field, of course). The golden question, as always, is: is this worth searching over other Branded cards? Topping decks have been running 1 Branded Banishment just in case for follow up, so with this in mind, there’s no real harm in running 1, though generally you’ll still be searching Branded Fusion or Branded in Red.

Advanced: 3.75/5

Art: 3.5/5 I know what you’re thinking, stop!


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