Blue-Eyes Jet Dragon
Blue-Eyes Jet Dragon

Blue-Eyes Jet Dragon – #BACH-EN004

Other cards you control cannot be destroyed by your opponent’s card effects. You can only use each of the following effects of “Blue-Eyes Jet Dragon” once per turn, and can only activate them while “Blue-Eyes White Dragon” is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.

Date Reviewed:  April 15th, 2022

Rating: 4.00

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Blue-Eyes Jet Dragon ends our look at Blue-Eyes, and is both a great looking card, reference to the show, and great addition to the archetype.

All ATK and 0DEF, Blue-Eyes Jet Dragon protects all your other cards from your opponent destroying them. Good blanket protection that excludes itself is acceptable because of how many cards you could protect and because of the 3000ATK giving Blue-Eyes Jet Dragon a chance at holding its own.

You need a Blue-Eyes White Dragon on the field or in the grave for Blue-Eyes Jet Dragon to activate either of its effects, appropriate restriction. Special Summon ability from the grave or hand when a card is destroyed on your field is incredibly flexible for a 3000ATK monster. Compulsory effect at the start of the Damage Step for any card your opponent controls can open up a direct attack for your Dragon or give you a 2-for-1 on your attack. This card needs you to have “BEWD” on the field or in the grave while Ultimate Fusion cycles those cards back: those two cards work against one another, but you can work around that with stuff like Trade-In.

Excellent fodder because it can bring itself back from the grave any time you lose a card on the field. Solid ATK, good protection for other cards you control, and a bounce ability for any card your opponent controls when you attack. The only bad thing Blue-Eyes Jet Dragon has going for it is that it is never considered “Blue-Eyes White Dragon”.

Advanced-4/5     Art-4.5/5

Until Next Time

Crunch$G Avatar

This might not seem like a boss monster compared to the Fusion we looked at earlier in the week, but it was the featured card in Japan as it was Ultra Rare over there and Secret Rare here, so here’s Blue-Eyes Jet Dragon.

Jet Dragon is a Level 8 LIGHT Dragon with 3000 ATK and 0 DEF. Good ATK, but not very defensive for a Jet, but at least we still got LIGHT and Dragon. Other cards you control cannot be destroyed by the opponent’s card effects, which is nice. The remaining effects on this are a hard once per turn, and can only trigger if you got Blue-Eyes White Dragon (or Alternative since he’s treated as the original) on the field or in the graveyard. First effect lets you Special Summon it from the hand or graveyard if a card(s) on the field is destroyed by battle or card effect, and nice it doesn’t have to be your own. Getting the free 3000 ATK on board for destroying the opponent’s cards is pretty good. Second effect triggers at the start of the Damage Step when it battles, letting you target a card the opponent controls and return it to the hand. Weird it isn’t destruction, but oh well, bouncing is always nice and even better than destruction in some cases. The fact the last two effects can only trigger when Blue-Eyes White Dragon is on field or in grave is fine honestly, it’s easy to accomplish, but can turn this into a brick at moments. It’s a fine card to run in Blue-Eyes, worth at least being a 1-of. I just like how they actually printed Kaiba’s Blue-Eyes Jet as an actual monster.

Advanced Rating: 3.5/5

Art: 5/5 So not only does Kaiba have to have Blue-Eyes White Dragon be his jet, but now he has to have it be a card as well.

Mighty Vee

At first, I thought this card was incredibly silly, both in concept and in gameplay, but I’ve since changed my tune; Blue-Eyes Jet Dragon is a level 8 LIGHT dragon, like most Blue-Eyes monsters. It has the iconic 3000 attack we’ve come to expect, though having 0 defense is a letdown. 

As long as it’s on the field, Jet protects all of your other cards from being destroyed by your opponent’s card effects, which isn’t amazing but still fine. Unfortunately, True Light will still get all of your monsters killed. Jet’s main attraction are its other two effects, both hard once per turn, and they can only be activated if Blue-Eyes White Dragon is on the field or in the graveyard (which should be pretty much all the time unless you recently activated Ultimate Fusion). Jet’s first effect allows you to special summon it from your hand or graveyard if a card, ANY CARD, is destroyed by battle or card effect. This will happen very, very often, making Jet a recurring 3000 attack nuisance for your opponent– it’s like Destiny HERO – Destroyer Phoenix Enforcer without the quick destruction. Even when it’s not a beatstick, Jet can still be used as Rank 8 fodder or fusion fodder for Blue-Eyes Tyrant Dragon if need be…and likely come back sooner or later if your opponent can’t banish or shuffle it. Jet’s second effect makes it an even more annoying beater; at the start of the damage step, if Jet battles, you can target and bounce any of your opponent’s cards. Bouncing pesky cards is always a nice bonus, though being limited to the battle phase dampens its usefulness. Overall, while not an absolutely essential card in my opinion, it’s a very annoying tech in Blue-Eyes that can easily be a perpetual thorn in your opponent’s side.

Advanced: 4/5

Art: 4.25/5 “Screw the rules, I have a Blue-Eyes White Dragon Jet!”


This is my review for 4/15/22 of Blue Eyes Jet Dragon

To end Blue-Eyes week off, we gotta do it in style. And it doesn’t get anymore stylish than one of the most hyped cards from Battle of Chaos – Blue Eyes Jet Dragon! It’s really cool that Konami decided to turn such a goofy/epic prop from the anime into an actual card.
Not only that, but it’s a really good one too! This card can Special Summon itself from Hand or Grave as long as a card is Destroyed. Note that this doesn’t say that YOUR card needs to be destroyed – just that a card is destroyed (so that includes your opponent!) Now, you do need a Blue Eyes either on Field or in Grave in order to activate this effect, but obviously that’s no issue in a dedicated Blue Eyes deck.

Not only that, but when the Jet attacks, he can bounce a card before the attack goes through. This effect does Target, but it doesn’t Destroy, so that gives a Blue Eyes player a little extra removal option that they don’t normally have access to.

Finally, the Jet protects all your other monsters from being Destroyed by card effects. This helps to solve the problem of a lot of the Blue Eyes boss monsters.

If Blue-Eyes Tyrant from earlier in the week did a little bit of everything, this guy does a LOT of everything. Protection, Swarming, Removal. This guy’s got you covered. If you’re running Blue Eyes, you must run this at 3.

Advanced Rating – 4.5/5
Art – 4/5 I was always jealous of Kaiba’s Jet


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