– Rivals of Ixalan
February 10, 2018
Commander [EDH]: 3.38
Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average. 5 is great.
As I mentioned last week, I am well aware that not everyone likes fair cards as much as I do – I was actively excited to get a fair version of Blood Moon, though I do note that the Sun actually draws a card and so can sometimes be put in your main deck. I can’t think of many decks that don’t want to draw or dig an extra card down, and this card stops a large number of the things Blood Moon does. It doesn’t do much against Glimmervoid or Darksteel Citadel, but it was never intended to, and it’s great in its own unique niche.
Blood Sun clearly hearkens back to the infamous Blood Moon, a land hate card that makes lands less useful. Blood Sun is a bit of a different beast, though: it doesn’t block mana generation, but it does take away all the fun and exciting spell effects lands sometimes come with. And in a format with the flip lands like Azcanta, the Sunken Ruin, having some counterplay to them helps.
I would argue Blood Moon usually is more useful overall, as part of the value of Blood Moon is stripping away the ability to generate obscene mana from Tron lands. With that said, Blood Sun has some nice perks: it lets you use your City of Brass with no penalty, it completely shuts off fetchlands, and it’s easier to build around Blood Sun. It’s going to remain a potent hate card for all of its Standard legality, with some possible cameo appearances outside of the format.
And it cantrips. Cantrips are awesome.
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