Blast Held by Destiny
Blast Held by Destiny

Blast Held by Destiny – #MAMA-EN023

When an opponent’s monster declares an attack: Destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to its original ATK, then if “Exchange of the Spirit” is not in your GY, you take damage equal to the damage they took. If this card is sent from the hand or Deck to the GY: You can target 1 Level 4 EARTH Fairy monster in your GY; add it to your hand. You can only use each effect of “Blast Held by Destiny” once per turn.

Date Reviewed:  January 3rd, 2023

Rating: 2.44

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Blast Held by Destiny is another piece of retrained Ishizu card that wasn’t very useful even when it was released.

BHbD is a new version of a “Blast” trap of Ishizu’s, and much like retrains of cards, a better one. Normal Trap that pops a monster your opponent controls with the highest ATK, then does that mount of burn damage. You need your opponent to declare an attack, so it isn’t the most flexible burn card. Like the new Ishizu cards, you gotta have “Exchange of the Spirit” into the grave to get another effect. In this case, you take damage if you don’t have that card in the grave. Honestly, not a bad consequence. You get to choose the monster that gets blown up if your opponent has equal ATK monsters on the field, good to have that choice even if it hardly comes into play.

Now onto the milling. If you mill BHbD or send it from the hand to the grave (because that’s what the new retrains do) you get yourself a Level 4 EARTH Fairy monster from your grave to your hand. Warrior Returning Alive for Fairy monsters, just another way you get to recycle your best Fairy monsters after they get milled or sent to the grave to activate their grave effect(s).

Blast Held by Destiny has some potential to be a nice burn card. It is at its base another burn card for burn decks to consider, even if it is a more restrictive Ring of Destruction. As for using it in the Ishizu/Tearlament strategy…they have their Ishizu support already in their decklist, so I don’t see this card finding a spot. A good add to the hand for your Fairy monsters, easily attainable effect to trigger the search, but they already have cards to do that.

Advanced-2.5/5     Art-4.5/5

Until Next Time

Crunch$G Avatar

Ishizu might not have been able to resolve Blast Held by a Tribute on Kaiba’s Obelisk, but the card at least gets to see a retrain showing what might of happened with Blast Held by Destiny.

Blast Held by Destiny is a Normal Trap that you can activate when the opponent declares an attack, letting you destroy the monster the opponent controls with the highest ATK (your choice, if tied) and burn the opponent for damage equal to that monster’s original ATK, but if Exchange of the Spirit isn’t in your graveyard, then you’ll also take the damage. It’s kind of a better Magic Cylinder in a way that it destroys the opponent’s monster, but it does have to go for the one with the highest ATK, which won’t always be whatever is attacking in instances you might not want said monster to attack, and you do risk taking damage yourself unless you get Exchange of the Spirit into your graveyard. At least this doesn’t have to just affect a Tribute Summoned monster like Blast Held by a Tribute did. Second effect triggers upon this being sent from the hand or Deck to the graveyard, which does happen often with the new Ishizu cards, letting you add any Level 4 EARTH Fairy from your graveyard to your hand, getting you back one of the pieces you most likely milled so you can use its effects again. Hard once per turn on each effect, of course. It’s a fine card, to be honest. There’s ups and downs to it, and if you want a pure Ishizu Deck, then this is better than the card it is retraining at the very least.

Advanced Rating: 2.5/5

Art: 4/5 Obelisk go boom.

Dark Paladin's Avatar

When Tribute becomes Destiny, what do we get?  The Normal Trap Blast Held by Destiny, of course.  Destroying an opponent’s Monster simply off the Trigger of them attacking?  That’s an accomplishable goal in my book.  Destroying their highest attack Monster (and you choose if tied) is desirable as well.  Direct Damage to them equal to the attack of their Monster could be game winning…you taking said Damage as well if Exchange of the Spirit isn’t in your Grave sucks.  Forcing synergy on to a card that difficult to play to begin with, with not enough payoff, too, just isn’t doing it for me.  A Level 4 or below Earth/Fairy from your Grave to your Hand if/when this goes from the Hand/Deck to the Grave is a nice, niche ability added on the end of this.  Each Effect is Once per Turn.  The Exchange clause here just kills this card for me.  The retrieval is nice after, but not enough to warrant playing this card.  Even without, that Damage Effect will win you a game occasionally.

Rating:  2.5/5

Art:  2/5  Nope, this isn’t doing it for me either.

Mighty Vee

Not every Ishizu card can be a winner; today’s card is Blast Held by Destiny, a Normal Trap that references Ishizu’s (failed) attempt to defeat Kaiba’s Obelisk the Tormentor with Blast Held by a Tribute. Blast Held by Destiny has two hard once per turn effects, the first of which activates when an opponent’s monster declares an attack, destroying the monster with the highest attack on your opponent’s side of the field (or one you choose if there’s a tie) then inflicting damage equal to the monster’s original attack to both players, though you don’t take any damage if Exchange of the Spirit is in your Graveyard. It’s essentially a souped-up Magic Cylinder, which is great if you’re into that kind of card, but battle traps just haven’t aged well in the modern game. Blast Held by Destiny’s second effect is actually much more useful for the decks’ strategy, letting you recycle a level 4 EARTH Fairy monster from your Graveyard to your hand if it’s sent from your hand or deck to the Graveyard. Being able to retrieve your Vernusylph and Ishizu monsters is nice, though in my opinion it’s not really worth the garnet slot. Mudora and Keldo can’t recycle to the hand, but they already have the recycling part covered, plus you have to pray you mill this card in the first place. Overall, probably the weakest of this wave of support; you can definitely go without it.

Advanced: 2.25/5

Art: 2/5 The reference is neat but Obelisk’s face is so derp here, it’s pretty funny (to be fair, I’d probably make a similar expression if I was about to blow up).

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