Blackwing - Vata the Emblem of Wandering
Blackwing – Vata the Emblem of Wandering

Blackwing – Vata the Emblem of Wandering – #DABL-EN001

If you control a “Blackwing” monster other than “Blackwing – Vata the Emblem of Wandering”, you can Special Summon this card (from your hand). You can only Special Summon “Blackwing – Vata the Emblem of Wandering” once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner “Blackwing” monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 “Black-Winged Dragon” from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of “Blackwing – Vata the Emblem of Wandering” once per turn.

Date Reviewed:  January 23rd, 2023

Rating: 3.88

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

It may be the year of the rabbit but we’ve got Blackwings this week on Pojo, starting with Blackwing – Vata the Emblem of Wandering.

Blackwings and Special Summoning go hand in hand, so Vata Special Summoning itself isn’t surprising. Likewise for the archetype having an abundance of low ATK/DEF Tuner monsters, which Vata happens to be. Send at least one non-Tuner Blackwing alongside Vata to the grave for a Black-Winged Dragon summon, but only if the levels are exactly 8. This is a weird way of saying “Synchro Summon”. Locking you into DARK monsters for the rest of the turn in Blackwings is one of those restrictions we see that wastes card space. In case you had hopes of summoning other Attributes, do it before you use Vata.

Not really sure what Vata accomplishes to be honest. Special Summon makes it an extender, but its ability doesn’t matter because it is a Tuner, it is Level 2, and you need 6 more Levels to get to Level 8 for the summon of Black-Winged Dragon regardless of Vata’s effect. I’d rather use Vata to Synchro Summon something else or be used for a Link Summon or something.

Vata, like most Blackwings can Special Summon itself easily, making it nice for Link Summoning, but its effect is pointless. If it could Special Summon a “Black-Winged Dragon” from the grave or banished area then sure, but it is just a Synchro Summon without saying “Synchro Summon”.

Advanced-3/5     Art-3/5

Until Next Time

Crunch$G Avatar

Blackwings get some more support after a few years of being doormat, but we return to the archetype and try our best to make Black-Winged Dragon an honorary Blackwing with this new support by starting with the new Tuner: Blackwing – Vata the Emblem of Wandering.

Vata is a Level 2 DARK Winged Beast Tuner with 800 ATK and 0 DEF. The old Vayu stats aren’t good on a Level 1 or 2, but that’s fine, especially being a DARK Winged Beast monster and a Tuner at the same time. First effect lets you Special Summon this card from the hand if you control a Blackwing monster that isn’t Vata, which is old standard Blackwing stuff, though this one can only be summoned once per turn this way since it is a new card. Still, that’s fine since 1 Vata can be more than enough for your combos. Second effect lets you send this card on the field to the graveyard alongside Blackwing non-Tuners from your Deck whose exact Levels with this would add to 8 in order to summon a Black-Winged Dragon directly from your Extra Deck, but you can only summon DARK monsters from the Extra Deck for the rest of the turn. It’s a very easy way to cheat out Black-Winged Dragon while setting up your graveyard. The intention is likely to send Zonda the Dusk to be able to summon a Level 5+ Blackwing from Deck, but you might be more likely to see something like Zephyros the Elite sent to the graveyard alongside a Level 2 Blackwing non-Tuner you might want to recover with Shamal the Sandstorm’s graveyard effect like Chinook the Snow Blast or Harmattan the Dust. The Black-Winged Dragon you also summon could also be used alongside Oroshi the Squall to summon a Hot Red Dragon Archfiend Abyss while also getting the Black-Winged Dragon in the graveyard for your other boss monster. Any Level 2 Blackwing Tuner you might use also turns into Blackwing Full Armor Master with your Black-Winged Dragon you got for free, so that’s another option. It’s also a hard once per turn so you don’t cheat out multiple Black-Winged Dragons while getting a ton of Blackwings in the graveyard. Either way, it’s a Level 2 Tuner that Special Summons itself for free, sets up your graveyard for certain other effects, and puts a big Level 8 body on board you can use to climb up into bigger Synchro monsters. For Blackwings, that’s very good.

Advanced Rating: 4/5

Art: 4/5 Vayu doesn’t look too different after all these years, a few changes here and there of course, but I can see that this is a retrain of Vayu still. 

Dark Paladin's Avatar

Blackwings get some love this week for the first time in a long while on CotD.  We open the week with Blackwing-Vata the Embleme of Wandering.  Level 2, Dark and Winged-Beast, unimpressive but rather irrelevant stats at 800/0.  First off, Special Summon, Once per Turn, via the Hand, so long as you control a differently named Blackwing.  Easy enough and is a clause we see on plenty of the lower Level Monsters in this Theme.  You can send this card and other Blackwings from your Deck (so long as the Level total equals 8) to Special Summon a Black-Winged Dragon from your Extra Deck.  Now, while that may seem odd, there are two things of note about that.  First, this guy is a Tuner, but second, and more importantly, this text doesn’t state it’s a Synchro Summon.  While the Special Summon can be negated, anything that would Target and/or Negate a Synchro Summon shouldn’t apply here, and that is awesome.  I do also enjoy being able to dump the material needed from the Deck.  This Effect is also Once per Turn.  You’re locked into Dark Special Summons, but that doesn’t matter in Blackwings, especially just for the Turn, and this clause is pretty much the norm anymore these days anyway.  As most of the lower Levels are in the Theme, it’s a great starter, and combo piece, even if it’s a bit more specific than usual or other cards tend to be here.

Rating:  3.75/5

Art:  4/5  This guy definitely looks like he’s in a gang with the threads he’s got on, but it kinda works for him.

Mighty Vee

This week begins our coverage of the titular Blackwing support introduced in Darkwing Blast, starting with Blackwing – Vata the Emblem of Wandering. It’s a level 2 DARK Winged Beast Tuner monster, which is to be expected of a Blackwing monster (and no, there’s no reason to summon this in Spright). Fittingly, it has pitiful stats of 800 attack and 0 defense, so odds are it’ll end up becoming a Synchro material.

On a hard once per turn, Vata can Special Summon itself if you control a Blackwing monster, a staple effect for many of the low-level Blackwings, so if nothing else it’s an extender to help climb into the high-level bosses. Vata’s other effect is also a hard once per turn, and isn’t as complicated as it looks. By sending Vata from the field and any number of Blackwing monsters from your deck to the Graveyard so that their level sequel 8, you can Special Summon a Black-Winged Dragon directly from your Extra Deck. Normally, Blackwing decks struggled to justify summoning Black-Winged Dragon, but with Vata, they can summon it while also setting up the Graveyard with Blackwing – Zephyros the Elite and a level 2 Blackwing of choice, or Blackwing – Zonda the Dusk for yet another extender. It’ll come at the price of locking you into DARK monsters from the Extra Deck for the rest of the turn, but odds are you’ll be locked into DARK monsters already anyway. Black-Winged Dragon on its own hasn’t aged well, but it does provide a level 8 Dragon to summon Hot Red Dragon Archfiend Abyss if you have Blackwing – Oroshi the Squall or another level 1 Blackwing Tuner, plus with Vata, it easily sets up Blackwing’s new boss that we’ll cover later. You’ll usually search Vata off of Blackwing – Sudri the Phantom Glimmer (which we’ll get to later this week) or the Black Whirlwind activated by Simoon, so don’t rely on it too much for starting combos, but it’s still an excellent extender and is a key combo component; running it at 3 isn’t a bad idea, though depending on your hand you could brick.

Advanced: 3.75/5

Art: 3.5/5 Why does he have clothes??? I assume he’s a rival or retrain of Vayu.

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