Black-Winged Assault Dragon
Black-Winged Assault Dragon

Black-Winged Assault Dragon – #DABL-EN042

1 Tuner Synchro Monster + 1+ non-Tuner monsters
Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 “Black-Winged Dragon” from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent’s turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.

Date Reviewed:  January 27th, 2023

Rating: 2.63

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Wrapping up the week with another new Synchro for the Blackwing archetype: Black-Winged Assault Dragon.

Level 10 Synchro that needs a Synchro Monster involved in it’s Synchro Summon, BWAD can also be Special Summoned from the Extra Deck by banishing from the grave or face-up on the field. You do need a Tuner Synchro and a Black-Winged Dragon for that effect though. Summoning BWAD the normal way is easier, just stick with that. All “Blackwing Assault” monster are considered Tuner if you summon them using a Blackwing as a material and Boreastorm being a Level 6 that can change its level to any Blackwing it can send to the grave from the Deck helps with this cards Synchro Summon. Blackwings have ways to make any Level Synchro Monster in the game, it’s just how much you are willing to commit to it.

Black Feather Counters are this card’s strategy, placing them on itself whenever a monster effect from your opponent is activated. Soft burn damage to your opponent only matters late in the game, and 700 LP each time isn’t going to cut it. Monster effects are meant to improve your game position, and typically effect you. The board wipe ability on your opponent’s turn would be great if there was a better way of getting Feather Counters onto this card. Aside from Black-Winged Dragon, this is the only card that can put Black Feather Counters onto itself, and you have to tribute your Level 10 Synchro along with those counters to board wipe. Onimaru the Divine Thunder is an easier summon at Level 12 and has destruction protection from card effects with almost equal ATK, in addition to the 3000ATK gain in battle if you summoned it with only Synchro Monsters (something you can do pretty easily in this archetype).

Big monster that can be useful with a board wipe, but that board wipe is not going to happen. You need your opponent to activate four monster effects to get the number of counters to do so. If more cards put counters on cards then this wouldn’t be a problem, but at some point your BWAD is going to get negated or destroyed. Keep it as an attacking presence on the field or Synchro Summon something else.

Advanced-2/5     Art-4/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Black-Winged Dragon is the latest Signer Dragon to finally get an evolution as he now becomes Black-Winged Assault Dragon.

Assault Dragon is a Level 10 DARK Dragon Synchro with 3200 ATK and 2800 DEF. Good stats to have, DARK is still great, and we trade Winged Beast for the much better Dragon typing. Materials to summon it are any Synchro Tuner and any non-Tuner(s), so fairly easy to summon. You can also summon it by banishing a Synchro Tuner and a Black-Winged Dragon from your face-up field or graveyard, otherwise you have to Synchro Summon it. The Special Summon effect is great to use the requirements you got in the graveyard that you likely already used to climb into other Synchro monsters. In return, the first effect on this card gives it a Black Feather Counter and burns the opponent for 700 damage each time the opponent activates a monster effect and it resolves. The counters you setup on this are used for when you get 4 or more on it, you get a Quick Effect on the opponent’s turn to tribute it to destroy all cards on the field. I do wish it only destroyed the opponent’s side, but I guess you have to be willing to sacrifice your own board if the opponent starts to be able to play through it and things do go south. It’s fine as a last ditch effort to stop the opponent if all your negations you setup aren’t enough. Overall, it’s a pretty good card. Considering how easy it is to summon Black-Winged Dragon with Vata and use that as material for a bigger Synchro while also using your new Synchro Tuner alongside other Blackwings you Special Summon to summon other Synchros, you can basically summon this for free fairly easily without using any more field resources and instead using cards you already used in the graveyard once they served their purpose. It’s fairly free to summon after standard Blackwing combos assuming you get everything off that you need to, which isn’t that unrealistic to expect, so you might as well take your free 3200 body that can become a field nuke in the case you need it.

Advanced Rating: 3.5/5

Art: 4/5 Black-Winged Dragon got some nice hair.


Dark Paladin's Avatar
Alex
Searcy

Black-Winged Assault Dragon, as you probably guessed earlier, is the final card this week.  Dark/Dragon, Level 10, 3200 atk (2800 def) and needing a Tuner-Synchro Monster as well as 1+ non-Tuners to be Synchro Summoned.  First must be Synchro Summoned by removing from play the required Material, (to include Black-Winged Dragon specifically) which SUCKS, but can be done from your Field and/or Grave, so that’s a little less painful for the player.  The first part of this card is the same as the original with the Damage counters and such, (even if the 700 Damage goes to your opponent, and that Effect Damage should increase over the original) but the latter is new, with a Quick Effect to Tribute this card with 4 or more Counters to destroy all cards on the Field.  

Okay…let’s take this a step at a time.  Anything (much like text that says Draw 2 cards) that says ‘destroy all cards on the Field’ is worth looking at.  Bringing this card out originally is insanely difficult.  The guy HAS to come from the Extra Deck, and only in the manner mentioned above.  Strike 1

Your opponent activating a Monster Effect to get burned for 700 Damage IS good (it’s not enough per Effect, but still is good) BUT, with no protection on this card (yes other cards in the Theme can protect it) the FIRST Monster Effect used can destroy this card.  Strike 2

The nuke the Field is fantastic, let’s not lie, BUT, as said, the first Monster Effect (and if not the first, surely before the fourth) WILL DESTROY THIS CARD, and the fact you have to give this card up after how hard it was to bring out…you should have at least been able to remove the Counters to do the Effect but keep this on the Field for the one free shot.  

It’s a powerful, but unpredictable, unprotected, unreliable card.  I can’t ever realistically see the Effect going off…and you have to do this Effect, despite being Quick, on YOUR TURN…it doesn’t count YOUR Monster Effects. ..they clearly feared this card, and limited and hindered you in about every way possible here to keep you from being able to get this off.  

There are certainly more powerful Bosses in the game and easier ones to bring out, and even those have easier and more destructive Effects they can pull off.  It’s a fun card, and it may luck you into a random victory occasionally, but it’s not going to be anything you can use with regularly.

Rating:  1.5/5

Art:  5/5  This is really freaking awesome, and if the card were half as good as this…well, we’ll leave it at that.


Mighty Vee
Mighty
Vee

We’ve come to the long-awaited new boss for the Blackwing archetype, Black-Winged Assault Dragon, a retrain of (infamously not a Blackwing) Black-Winged Dragon. It’s a whole 2 levels higher, but is otherwise largely the same, being a level 10 DARK Dragon Synchro monster. It’s a bit tougher to make, requiring a Tuner Synchro monster and any non-Tuner monsters, but thankfully Blackwing – Boreastorm the Wicked Wind is highly accessible with the new support. Assault also gets a decent stat boost over its predecessor, having 3200 attack and 2800 defense, so it’s quite good on both fronts.

Assault can only be Synchro Summoned or summoned with its alternative summoning condition, by banishing a Tuner Synchro monster (again, Boreastorm) and the original Black-Winged Dragon from your field or Graveyard. You’ll almost never want to actually banish Boreastorm from the field since it’s such a valuable combo tool, so it’s ideal to make it when both Boreastorm and Black-Winged are in the Graveyard. Assault gains a Black Feather Counter each time your opponent resolves a monster effect, burning them for 700 damage in the process. This is already a massive improvement over the original, though I would’ve hoped that it applied for any effect at all. The real kicker, however, is Assault’s other effect, which is a Quick effect to tribute itself while it has 4 or more counters to destroy all cards on the field. This effect finally gives Blackwings some payoff for sticking to Synchro Summons; the game plan is to rack up as much damage as possible before a well-timed nuke, finishing off your opponent on the next turn. It’s not uncommon to summon two or more Assaults along with Hot Red Dragon Archfiend Abyss or Blackwing Full Armor Master for a bit of offensive presence, since your field will likely be empty as well after the explosion. Overall, a solid boss monster for more pure Synchro Blackwing Builds; while Xyz Blackwing builds have higher ceilings, I honestly find pure Synchro builds to be much less clunky. Still, it’s kinda overbalanced for what it is, though at least Blackwing managed to get a few tops over here in the states.

Advanced: 3.5/5

Art: 4/5 Actually pretty scary looking, it kinda reminds me of the Greater Mummy from Diablo II.


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