Big Welcome Labrynth
Big Welcome Labrynth

Big Welcome Labrynth – #PHHY-EN077

Special Summon 1 “Labrynth” monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 “Big Welcome Labrynth” effect per turn, and only once that turn.

Date Reviewed:  March 28th, 2023

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Big Welcome Labrynth continues our focus on the recent Phantom Hypernova set.

Normal Trap for the Labrynth Waifu archetype and is the fourth Normal Trap in the archetype. Big Welcome Labrynth is an upgraded form of the original Welcome Labrynth trap card. Instead of Special Summoning a Labrynth monster from your Deck, you have a choice of hand, Deck, or graveyard now. Coincidentally, Welcome Labrynth can be reset if a monster leaves the field via a Normal Trap of yours, which is what Big Welcome Labrynth does. Returning a monster to your hand just to Special Summon one moments before may seem like a -1, but most of the smaller Labrynth monsters can either add themselves back to the hand or Special Summon themselves from the grave when a monster leaves the field via a Normal Trap, as well as Lady Labrynth of the Silver Castle being able to Special Summon herself.

Banish in the grave to pop a Fiend monster back to your hand allows you to reuse their effect, but if you have one of your big Fiend monsters (Level 8 or higher), this turns into a Compulsory Evacuation Device against your opponent. Keeping one of your lovely ladies on the field is the ultimate goal of Labrynth decks, so the banish ability of Big Welcome should always be in your favor and not another copy of its first effect, minus the Special Summon.

Special Summon from anywhere but banished zone is great, and the pop-back downside doesn’t hurt too much. You want to keep bodies on the field so make sure to time it so you can Special Summon the target you are bouncing back. Big Welcome Labrynth can take care of one of your opponent’s monsters, get you to whichever Labrynth monster you want, and get a second use out of an effect of the monster you pop back to your hand. A pretty good upgrade even if you only use it for a wider Special Summon radius.

Advanced-3/5     Art-3.5/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

The big card that Labrynth were waiting on is finally here in the TCG, so lets look at it: Big Welcome Labrynth.

Big Welcome Labrynth is a Normal Trap that on activation can summon any Labrynth monster from your hand, Deck, or graveyard, and then you return a monster you control to the hand. It’s another way to get your Labrynth monsters out, and it offers the graveyard as well as a plus. You got to bounce something back to the hand, but it should be easy to get back out onto the field with something like Labrynth Labyrinth, or if you bounce Lady Labrynth then you can just use her own effect. Either way, a monster would have left the field by a Normal Trap’s effect, so that’ll help some of your Labrynth cards go off and trigger their effects. The second effect is a graveyard effect, letting you banish it from the graveyard to target a Fiend you control, or instead you can target a card the opponent conttrols instead if you control a Level 8 or higher Fiend, and return that card to the hand. It’s some removal on a Normal Trap’s effect to trigger more effects, whether you end up bouncing your monster or the opponent’s. Considering how easy the Level 8 monsters of this archetype are to get on the field, you shouldn’t have an issue being able to bounce the opponent’s cards. You only get one effect a turn and only once that turn, but they’re both pretty powerful. It’s also another Welcome Labrynth card that’s good, so it benefits you with Labrynth Labyrinth. A card you really shouldn’t skip on with Labrynth.

Advanced Rating: 4.5/5

Art: 5/5 The background is very pretty, I assume this is the end of the Labyrinth.


Mighty Vee
Mighty
Vee

Labrynth has established itself as one of the top five decks this format, thanks to Big Welcome Labrynth arriving in Photon Hypernova. Like the original Welcome Labrynth, Big Welcome is a Normal Trap, and can be searched by Arianna the Labrynth Servant or Trap Trick if need be. You can only activate it once per turn and use one effect per turn, which is a bit of a bummer, but I get it since it would have a lot of value otherwise. Upon activation, you can Special Summon any Labrynth monster from your hand, deck, or Graveyard, then you must return one monster you control back to the hand. This is the easiest way to get to Lovely Labrynth of the Silver Castle, since it can’t Special Summon itself, though if you want it to stay on the field you’ll need Arianna lying around as return fodder. More notably, you can grab Lady Labrynth of the Silver Castle, bounce it back, then Special Summon it straight from your hand since you activated a Labrynth card/Normal Trap that turn. It easily offsets the downside of Big Welcome, though sometimes you might want to retrieve Arianna anyway for follow up next turn. Big Welcome’s other effect can be activated in the Graveyard, banishing it to either target and return a Fiend monster you control back to the hand, or target and return any card your opponent controls to the hand if you control a level 8 or higher Fiend (so either of the Labrynth bosses). While it’d be great if you could use it the same turn you activated it for another Compulsory Evacuation Device, you can’t, so this effect is largely relegated to a neat bonus for boardbreaking on your turn, or as additional disruption if you feel like saving it. Like Jord yesterday, Big Welcome is packed with effects that are all useful for Labrynth, and it’s not hard to see why Labrynth is now among the best decks in the current meta.

Advanced: 4/5

Art: 4.25/5 When will we get scissors gremlin and scary butler?


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