Berfomet the Mythical King of Phantom Beasts – #AGOV-EN032
2 monsters with different Types (Beast, Fiend, or Illusion)
This card’s name becomes “Chimera the Flying Mythical Beast” while on the field or in the GY. You can only use each of the following effects of “Berfomet the Mythical King of Phantom Beasts” once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent’s turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except “Berfomet the Mythical King of Phantom Beasts”; Special Summon it.
Date Reviewed: November 17th, 2023
Rating: 3.68
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
New Chimera Monster means a revisit to the Illusion archetype.
Two monsters with different Types out of three listed (Beast, Fiend, Illusion), all of which are run in the archetype won’t be hard to come by. You have the Illusion monsters already in there and you need at least one copy of the original Gazelle and Berfomet to maximize Chimera Fusion. Becoming “Chimera the Flying Mythical Beast” on the field and in the graveyard lends it any support the original has. Slightly higher ATK and less DEF than the original doesn’t mean much.
If you happen to have Fusion Summoned Berfomet the Mythical King of Phantom Beasts, you can
Foolish Burial a Beast, Fiend, or Illusion monster each turn, thinning the Deck or trigger one of the grave effect of Chimera Fusion to Special Summon those original Gazelle and Berfomet cards I mentioned as long as you have one in the grave. This can also help add fodder for Chimera the King of Phantom Beast’s Special Summon ability. One of the better targets for this card’s effect is Master Tao the Chanter: send him to the grave to Special Summon in defense an Illusion Monster, then use that monster however you want.
Banish this card to Special Summon a banished Beast, Fiend, or Illusion monster is more so an effect to get back Chimera the Phantom Beast after it banishes itself. Much like Chimera’s effect, this is one you have to use during your opponent’s turn, something you’d like to save for the End Phase, but it is a nice body-blocking ability. Saving it for the End Phase on Chimera the Phantom Beast will set yourself up for a Fusion Summon next turn of Chimera the Illusion Beast.
The Illusion archetype and new Chimera monsters have been above-average in expectation. They have their own mechanics, while still remaining playable, and, the Fusion Monsters carry the most power, which was to be expected. It can be a fun deck, though not very competitive at higher levels. Always nice to see Konami not drop the ball on an older archetype or classic monster from the anime.
Advanced-3.5/5 Art-4.5/5
Until Next Time
KingofLullaby
Crunch$G
We end the week off with yet another Fusion for the Chimera arsenal, this time transforming Berfomet into the Mythical King of Phantom Beasts.
Big Berfomet here is a Level 6 WIND Fiend Fusion with 2400 ATK and 600 DEF. A good ATK stat at the very least, WIND isn’t great, but Fiend is solid. Fusion Materials are 2 monsters with different Types, but you must use Beast, Fiend, or Illusion monsters. Not that hard to meet at all, really. Its name becomes Chimera the Flying Mythical Beast while on the field or in the graveyard for all those benefits. Each effect after this is a hard once per turn, of course. First off, upon being Fusion Summoned, you can send any Beast, Fiend, or Illusion monster from your Deck to the graveyard. Pretty solid Foolish Burial effect to have. You get some graveyard setup to maybe put a monster you want to either revive or use the graveyard effect of. We already know the Illusion monsters for the archetype offer some good protection with graveyard effects while you got Chimera the Flying Mythical Beast on the field. Other effect is a Quick Effect on the opponent’s turn in the graveyard to banish itself to revive any Beast, Fiend, or Illusion monster from your graveyard besides another Berfomet the Mythical King of Phantom Beasts, which can get Mirror Swordknight back to float on the opponent’s turn into new Gazelle or Berfomet. The three types you can use with this are generic, meaning you get some leaway with what you can play with this, from Labryrnth to Nightmare Magician to Tri-Brigade, etc. It’s a solid Fusion Monster to go alongside the two new Chimeras, it certainly has a place in the Extra Deck.
Advanced Rating: 3.75/5
Art: 4.5/5 Why couldn’t Berfomet of looked this cool before?
Mighty
Vee
Finishing the week is another Fusion monster for the Chimera (Phantom Beast) mini-archetype, Berfoment the Mythical King of Phantom Beasts, mirroring Chimera the King of Phantom Beasts as a Fusion upgrade to Berfomet. Berfomet is a level 6 Fiend Fusion monster, requiring any two Beast, Fiend, or Illusion monsters of different types, so Mirror Swordknight will obviously set it up by itself. Berfomet’s stats aren’t particularly stellar, with a decent 2400 attack but a miserable 600 defense, so it’s another stepping stone Fusion like little Chimera.
Just like Chimera, Berfomet takes the name of the original Chimera, making it a valid Fusion material for Chimera the Illusion Beast and making Cornfield Coatl and Mirror Swordknigt’s Graveyard effects live. Berfomet has two hard once per turn effects; first, if it’s Fusion Summoned, you can send any Beast, Fiend, or Illusion monster from your deck to the Graveyard. This might sound like an insane extending effect, though considering you’re likely locked into Fusion monsters by Big-Winged Berfomet, it’s not extremely useful since there aren’t that many targets. Bizarre Tri-Brigade hybrids can send Tri-Brigade Kitt, but fittingly the best target is likely Springans Kitt, since it has synergy with the Branded package and you might have Rindbrumm the Striking Dragon on the field, letting you revive Kitt and search another Branded Fusion for follow-up. Berfomet’s other effect is a Quick effect and can only be activated during your opponent’s turn, banishing itself from the Graveyard to Special Summon any of your banished Beast, Fiend, or Illusion monsters except itself. Recycling banished bodies is neat, especially as fuel for Guardian Chimera, so no complaints! Overall while it does have potential, the targets aren’t super fantastic outside of Springans Kitt unless you really want to summon a generic Illusion monster like Nightmare Magician. Most of the time I’d rather summon mini Chimera for the hand rip, but Berfomet is just as good if you opened Branded Fusion.
+Great follow-up and combo potential with Branded cards
-Competes with Chimera the King of Phantom Beasts as a Fusion target
Advanced: 3.75/5
Art: 3.75/5 Nice swords and mask?
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