Baronne de Fleur
Baronne de Fleur

Baronne de Fleur – #LED8-EN024

1 Tuner + 1+ non-Tuner monsters – Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of “Baronne de Fleur” once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

Date Reviewed: December 22, 2021

Rating: 4.38

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average.  5 is great.

Reviews Below:


Crunch$G Avatar
Crunch$G

As you sometimes see with the Top 10 cards, we come back to cards only looked at a few weeks ago, as seen with the card from Legendary Duelists: Synchro Storm, Baronne de Fleur.

Baronne de Fleur is a Level 10 WIND Warrior Synchro with 3000 ATK and 2400 DEF. Good stats, good Type, not so good Attribute. Generic materials as well, which is a plus. First effect is a soft once per turn to target and destroy any card on the field, which is really good spot removal to have. Bonus if it would of been a Quick Effect, but we already got one on here that disrupts the opponent, so we’re fine. Speaking of that, said Quick Effect only works once while it’s face-up on the field, but it lets you negate the activation of any card or effect and destroy it, which seems like standard negation somewhat on boss monsters in 2021, but still really good. That effect is a hard once per turn, so no summoning multiple Baronnes to get more negates. Finally, during the Standby Phase you can put this back in the Extra Deck to revive any Level 9 or lower monster from your grave, which is pretty nice to get this back in the Extra Deck so you can resummon it with the previous effect live while getting a new monster to try and summon this again. Baronne is still as good as she was a few weeks ago and she’s still a staple Level 10 Synchro in my opinion. Such a great card.

Advanced Rating: 4.5/5

Art: 5/5 Still a pretty nice artwork as well.


Dark Paladin's Avatar
Alex
Searcy

Hmm…what am I supposed to say about Baronne De Fleur that I didn’t say less than 3 weeks ago.  #8 on our list here, maybe I was a little too stingy on this card prior, as I didn’t see this coming.  Level 10, Wind/Warrior Synchro, all fine, although I don’t like Wind on my Warriors.  3000 attack is low for Level 10 (I’m sure I mentioned that before) but probably still enough for about whatever you need.  Generic Synchro requirements in 1 Tuner + 1 or more non-Tuner Monsters.  Being able to Target and destroy any card once a Turn at no cost to you is a terrific ability.  The being able to negate and destroy any card, even if only once while face-up on the Field is every bit as good; maybe better.  And finally, she can cycle herself back to the Extra Deck to Special Summon a Level 9 or lower Monster from your Grave back to your Field.  You only get that Monster if this successfully returns to your Extra Deck.  So beware of removal or anything else interrupting or disrupting that.  But a few nifty effects on a powerful enough card is enough to make me slightly boost my rating from before.

Rating:  4/5

Art:  4.5/5  I said before she looks Zombie like, almost in a non-fun Corpse Bride kind of way, and so does that horse.  But it works.


Mighty Vee
Mighty
Vee

We actually reviewed this card very recently, so this review will be kinda brief; if you’ve dueled any Swordsoul players recently, you should be familiar with Baronne de Fleur, a cornerstone of their endboard. As a level 10 WIND warrior synchro monster with simple requirements (only the standard tuner and non-tuner), summoning it is trivial for any deck that can make level 10 synchros, which Swordsoul is. It is also a decent beater in general with a 3000 attack and 2400 defense stat spread, helping secure the OTK alongside Swordsoul Grandmaster Chi Xiao and any monster you can spit out with over 2200 attack.

To summarize my previous review, Baronne’s main strength is its omni negate, a powerful tool in the current meta as a well-timed disruption can put an end to most combos. Baronne’s negate only occurs once while face-up on the field, necessitating its third effect to return to the extra deck, but destroying the negated card as well already makes it more threatening in the short than Borreload Savage Dragon, another powerful synchro monster that can negate multiple times, but it comes at the cost of not destroying the target and requiring a link combo to get counters. In contrast, Baronne simply needs to be summoned, which Swordsoul can do very easily in a 1.5 card combo with Swordsoul Strategist Longyuan. Baronne also has a (quite frankly unnecessary) destruction effect, which gives it a lot of offensive pressure even after the negate is used up. While Swordsoul is the most prominent user of Baronne, enough to place it as number 8 on our countdown, it can also be used in Speedroid or as part of the infamous Crystron Halqifibrax – Mecha Phantom Beast Auroradon combo, though neither of those have been as prevalent or menacing as Swordsoul decks. In general, Baronne’s lax powerful effects, ease of summoning, and lack of significant drawbacks make it an incredibly powerful monster and, as long as it remains legal, will probably add scrutiny to any future synchro archetype (especially if they can make level 10s).

Advanced: 4.5/5
Art: 4.5/5 Equal parts beautiful and intimidating


KoL's Avatar
King of
Lullaby

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