Date Reviewed: July 23, 2019
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Assault Sentinel is another support for the Assault Mode archetype that it needed long long ago.
Pop to Special Summon an Assault Mode Activate text-based monster. This won’t let you summon your Assault Mode big monsters, but is more of a way to get the Special Summon effects (if any) of the new support monsters for the archetype. It locks you out of the Extra Deck for the turn except Synchro monsters, but if you are running Assault Mode Activate you aren’t likely going for Xyz and Link monsters.
The change effect allowing you to manipulate Type and Attribute is handy if the Synchro monster in question requires only a certain Type or Attribute like Arcanite needing Spellcasters. You can get both effects off during the same turn which is great, like yesterday’s monster, getting you the most bang for your buck.
Until Next Time
So yesterday’s card is better than this, but Assault Sentinel is welcome support to the Assualters. Assault Sentinel is a Level 4 Earth Beast-Warrior type monster with 1600 Atk and 800 Def. If that was everything, then he would still be searchable by some Beast-Warrior and Assault support. Fortunately, there is more since he can target any face up monster on the field and make its type and attribute match those stats of a revealed Synchro Monster from your Extra Deck. This is a hard once per turn for some reason. I wish this could target opponent’s monsters as well just to give the deck some minor disruption, but the effect is good to get specific requirements for Synchro Summons. The other hard once per turn effect is for Assault Sentinel to tribute itself and Special Summon any card from your hand or deck that lists Assault Mode Activate in its text except itself. So you can go into yesterday’s card and gain more advantage. Both effects are decent, 1600 Atk is decent, and the artwork is good but expected. Running 2 should be good enough.
Score: 3.5/5 Art: 3.5/5
Here is the best option for getting Arcanite Magician or Hyper Psychic Blaster into your Assault Mode based deck without having to play Spellcasters or Psychics that don’t fit in, Assault Sentinel.
Assault Sentinel is a Level 4 EARTH Beast-Warrior with 1600 ATK and 800 DEF. Not the best stats for the level, but not the worst, EARTH is fine and being a Beast-Warrior makes him searchable via Tenki. You can tribute this card to Special Summon any monster from your deck that lists Assault Mode Activate in its text (excluding an actual Assault Mode since this doesn’t ignore summoning conditions and obviously excluding another Sentinel) but your Extra Deck summons for the turn are locked to Synchro Summons. This can get Psi-Reflector out of the deck easily since Emergency Teleport is at one, plus again its another one card Assault Mode since you can get this to summon Reflector and search for the Assault Mode Activate directly since this will be in the grave for Reflector, but you’d still prefer to search Assault Beast to deck thin. You can target a face-up monster on the field and reveal a Synchro in the Extra Deck to change the Type and Attribute of the targeted monster to the revealed Synchro monster’s for the turn. Again, you’d probably use this to summon Arcanite Magician or Hyper Psychic Blaster for their Assault Modes after you revive this with Reflector and make it the proper level. Arcanite Magician is pretty good and Hyper Psychic Blaster is just a giant piercer who can heal you. More hard once per turn clauses to balance this out and not overdo it with Assault Modes, but that’s fine. It’s a good card that’s easily searchable off Reflector and Tenki, so I’d say three of this is worthy for Assault Mode decks.
Advanced Rating: 4/5
Art: 4/5 Nice sniper there.
Must resist using cheesy art joke in the opening. Assault Sentinel is a Level 4, Earth, Beast-Warrior, with 1600 attack (meh) and 800 defense (less than meh). But there’s a boat load of text here. So this guy Tributes himself for Assault Mode Activate (or a card with the magic text, as we saw yesterday) so it’s slower than yesterday’s card too. You can’t choose this (surprise) and can’t do non-Synchro Extra Deck Summons.
That’s only for the turn, and since all Assault Mode is about Synchro plays, none of that is going to matter, and the not itself clause is standard text. We see a different effect here where you can reveal a Synchro Monster to and Target a Monster you control who’s Type and Attribute become the same as the chosen Synchro. That’s a useful ability and by the time you’re (likely) done level manipulating, out comes said Synchro.
Each effect is only once per turn, which we’re legally required by law to mention. This guy has tricks slightly different than yesterday, but works well with, or without it, and should be personalized to your play if you need one or both. I don’t see this exactly quite as useful, being a little slower, but it’s still a good combo piece in its own accord, too.
Art: 4/5 IS A TIGER! Or a Thundercat, something. The armor is a bit cheesy, but the sniper rifle is cool enough, and the face of the cat is cool, as well as the red eyes.
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