2 monsters with different names
When an effect of another card on the field is activated (Quick Effect): You can Set 1 “Artifact” monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent’s next End Phase. During your opponent’s turn, if this Link Summoned card is destroyed: You can Special Summon 1 “Artifact” monster from your GY in Defense Position. You can only use each effect of “Artifact Dagda” once per turn.
June 2nd, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Artifact Dagda may be generic, but its effects are archetype-specific, preventing overplay of it.
Any deck in Yu-Gi-Oh can make two monsters with different names. Pull an Artifact and set it to the spell/trap zone when an effect is activated is a pretty good trade even if you’d lose Dagda after its effect resolved. The freshly set Artifact popping itself at the opponents End Phase will trigger its effect and net you a Special Summon and an affect if applicable. Deck thin and speed in one effect for this archetype is good. You could set from the hand, but you can do that regardless, the deck thin is the smart play. This effect doesn’t care if Dagda was Link Summoned or not, so you could CoTH it, allow a card to trigger and get the pop at your opponents End Phase. Dagda paying for itself upon destruction is a good bonus, as long as you have an Artifact in the grave when that happens. There will be times where you wont, but usually you’ll get the free Special Summon, and while it’s in defense, this effect can only trigger during your opponents turn (and Dagda had to have been Link Summoned), so it is meant for defense purposes.
A pretty good Link Monster for Artifact players to use, and if people are putting some Artifact monsters into their decks still this could be a cheeky way of getting to it.
Until Next Time
Next up on this week is a card helpful for ay Deck using an Artifact package, Artifact Dagda.
Dagda is a Link-2 LIGHT Fairy with 1500 ATK and arrows pointing to the two bottom diagonals. Fine ATK on Link-2, LIGHT and Fairy work well, and the arrows are solid. The summoning requirements are any 2 monsters with different names, something any Deck can fulfill really. The first effect is when the effect of another card on field is activated, then as a Quick Effect you can set an Artifact monster directly from hand or Deck to the Spell and Trap Zone, but it’s destroyed during your opponent’s next End Phase. An immediate Artifact for something that likely will happen in a turn is great. If you do rely on the Artifact being popped on the opponent’s End Phase, then Moralltach or Beagalltach are most likely your go to cards. If you want to pop the Artifact earlier than the opponent’s End Phase, then you’re most certainly going for Scythe. Either way there’s some good options with the Artifacts, and we can always add more to that arsenal. The second effect is if this Link Summoned card is destroyed on the opponent’s turn, where it lets you revive an Artifact from your graveyard in Defense Position. Another good way to trigger Scythe on the opponent’s turn if the opponent destroyed it earlier than they should have, or if you found a way to pop your own Dagda. Again, there are other Artifact options and there might likely be an Artifact Lancea in your grave if you just need a body. Each effect of Dagda is a hard once per turn, which is a clause that should be more surprising when we don’t see it anywhere on a card anymore. Dagda gives the Artifact engine more versatility than relying on Sanctum, Ignition, or other ways to pop the Artifacts on the opponent’s turn. It’s a must for anybody using anything Artifact related in my opinion.
Advanced Rating: 4.25/5
Art: 4.5/5 The Artifacts always look like cool weapons, the little monster holding them is probably why they’re never Equip Spells.
A new Artifact is unearthed as we look at Artifact Dagda. Link 2, Light/Fairy, with a decent 1500 attack and arrows to the bottom diagonals. Any 2 Monsters with different names are required for Link Summon.
A Quick Effect here activates when an Effect from either player activates on the Field, allowing you to Set an Artifact from your Deck to one of your Magic/Trap zones. This is very open and broad. Easy to trigger and achieve and unlimited as to what Monster.
It is destroyed during your opponent’s next End Phase. But by that time you should’ve done whatever you needed to do with it. If Link Summoned and destroyed on your opponent’s turn, you get an Artifact from your Graveyard.
In defense position, and while I like this effect as well, as it’s easy enough and revival trades are good, it’s just as easy to do this on your turn where you get nothing. Solid enough card in the Theme though.
Art: 4.5/5 It almost looks alive and rather demonic to me. But the black and yellows contrast quite well. Great picture
This is a great Link Monster for an archetype that still sees scattered use to this day. It will never be a bad choice in an Artifact deck.
The search effect is powerful and easy to pull off. The built in destruction after the search will help you Special Summon the Artifacts at a convenient time.
Special Summoning an ArtifactfArtifact the GY when this card is destroyed is not all that great, and I encourage you to be prepared to ladder this card away during your turn after using the first effect if you feel that there is a good Link Monster to build into.
This deck can be used in decks that use Artifacts as an afterthought to increase the consistency of those cards. I found myself really appreciating this card’s versatility in a lot of places, especially when I wanted to punish my opponent after they have set up their field. Having a destructive Artifact can even force the opponent to slow down their plays to avoid losing a key component at the end of the turn.
Design-wise, this card excels. The art is great, and the effect actually reflects it’s namesake, Dagda, very well.
As for balance, everything on this card is a HOPT. That’s perfect. It’s ATK is low, so it can be played around by a careful opponent.
Versatility – 3
Rogue Plays – 5
Art – 5
Balance – 5
Uniqueness – 5
I score this card 5/5. It’s so good in Artifact decks that it’s a borderline necessity, and it makes Artifacts playable in decks that would otherwise not use them normally.
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