Aromalilith Magnolia
Aromalilith Magnolia

Aromalilith Magnolia – #PHNI-EN039

1 “Aroma” monster + 1 Plant monster
While your LP are higher than your opponent’s, Plant monsters you control cannot be destroyed by your opponent’s card effects. Once per turn: You can pay 2000 LP; banish cards on the field equal to the number of “Humid Winds”, “Dried Winds”, and “Blessed Winds” you control. Once per turn, if you gain LP, even during the Damage Step: You can make all Plant monsters you currently control gain ATK equal to the LP gained, until the end of this turn.

Date Reviewed:  March 27th, 2024

Rating: 3.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Aromalilith Magnolia is the first Fusion Monster for the archetype and is one that should open up possibilities for the archetype.

One thing that most archetypes need is a monster that can offer protection. Magnolia protects all your Plant monsters (not just Aroma) when you have more LP than your opponent. This isn’t something that should be hard to do, considering the goal of the archetype is to have higher LP so the other Aroma monsters effects can be active. Targeting and blanket destruction protection included in a strong Level 8 Fusion that can be easily summoned through Aroma Blend.

The banish ability costs a quarter of your starting LP, and lowering your LP is counter-productive to Magnolia’s first effect, AND you only banish equal to the number of “Humid Winds”, “Dried Winds”, and “Blessed Winds” you control. Aroma Blend will get you to one of the three, but lets be realistic: you are likely getting only one, maybe two banish at the cost of 2000LP, and I don’t think that is worth it, when you can tech in spot removal for an easier cost to you.

If you gain LP during the turn, Magnolia can boost all Plant monsters (including herself) by the LP gain for the rest of the turn. 1000ATK boost can be a difference between losing a battle and winning, forcing your opponent to use effects versus battling. On your end, you can add extra damage or get over bigger monsters because you gained LP this turn. The higher the LP gain, the better chance you can have to outmatch your opponent. This week’s first card: Aromalilith Rosalina can be discarded, targeting Magnolia to boost your Plant-Type monsters by 2600ATK. This is your best case senario.

Aromalilith Magnolia is a great Fusion Monster for the archetype to have. Easy to summon using a card that will get you also to Continuous Trap card(s) you will run in the archetype, big Fusion that offers blanket protection through the archetype’s strategy, and can be a big play card through battle, if done correctly. A bit of setup, but not too hard to achieve.

Advanced- 3.5/5     Art- 4/5

Until Next Time,

Crunch$G Avatar

With the Fusion Spell, we of course have to look at the new Fusion: Aromalilith Magnolia.

Magnolia is a Level 8 DARK Plant Fusion with 2600 ATK and 1800 DEF. Solid stats for a Level 8, plus we remain a DARK Plant for those benefits. Materials are any Aroma monster and any Plant, which is about as generic as an Aroma Fusion could be. While your LP are higher than the opponent’s, your Plant monster cannot be destroyed by card effects. Solid protection you get for playing the Deck as it functions the way it is supposed to. We got a soft once per turn to pay 2000 LP to banish cards on the field equal to the number of Humid Winds, Dried Winds, and Blessed Winds you control with different names. It’s not a Quick Effect, cause that might be too strong, but it’s a way to remove potentially up to 3 cards from the field. Though if the opponent somehow doesn’t have 3 cards on the field while you have all 3 Winds, you will have to start removing your own cards since the effect isn’t “up to” to the number you control. 2000 LP is a steep cost usually, but hopefully you’re gaining a ton of LP in Aromas. The second effect is another soft once per turn that triggers when you gain LP, letting you boost the ATK of all Plants you currently control by the amount of LP gained until the end of the turn. Giving a field-wide ATK boost to all your Plant is great, and I’m sure you can get a ton of ATK on all your monsters from this. Best to save this when you can gain the most LP for this effect and have your whole board built, but sometimes you’ll just take the ATK boost when it benefits you most. Magnolia is a solid Fusion to add to the archetype. Materials are super generic and effects are solid. Playing a copy is fine, feel like 2 is overkill, but it does have great protection, removal, and ATK gaining abilities.

Advanced Rating: 3.5/5

Art: 4/5 I’m pretty sure this is one of the few Aroma Extra Deck cards not based off any of the ones in the Main Deck.

Mighty Vee

Aroma adds yet another Extra Deck monster with Aromalilith Magnolia, a level 8 DARK Plant Fusion monster, and pretty much the only practical target for Aroma Blend. It needs simply any Aroma monster and any Plant monster, so your combos will naturally get you more than enough materials you need to make Magnolia. For a level 8 Fusion monster, Magnolia’s stats are rather below average, with only 2600 attack and 1800 defense, though fortunately it has ways of shoring up those stats.

While you have higher Life Points than your opponent, Magnolia protects all of your Plant monsters from your opponent’s destruction effects. With Sweet Marjoram, this effectively turns all of your Plants into Towers-lite monsters, which have become increasingly annoying as Konami dials down non-targeting non-destruction removal in recent times. Magnolia’s other two effects are both soft once per turn, the first letting you pay 2000 Life Points to banish cards on the field equal to the number of Dried Winds, Humid Winds, and Blessed Winds you control. Realistically, you’ll usually have two of these fielded, so two non-targeting banishes is quite strong as a boardbreaker. Unfortunately, for some reason this is not a Quick Effect, which makes the rather steep (for Aroma) cost of 2000 Life Points strange. At least it won’t be an issue on your turn as long as you can ensure your opponent doesn’t have any targeting or destruction disruption, just in case this effect takes you below their Life Points. Magnolia’s last effect triggers any time you gain Life Points, letting you grant an attack boost to all of your Plant monsters until the end of the turn by the amount you gained. If you use Aromalilith Rosalina and target Aromage Marjoram, you can get a hefty 2000 attack boost, which goes a long way to securing the OTK combined with the striking boardbreaking power of Plant decks. I wish Magnolia had more disruptive presence, but since you basically get it for free off of Aroma Blend, there’s no reason not to summon it and get some neat protection.

+Extremely low investment body once you’ve used Aroma Blend
+Non-targeting banish is still strong removal
-Lacks proper disruption
-Banishing cost can easily take you below your opponent’s Life Points

Advanced: 3.5/5
Art: 4/5 I kinda thought those shorts were TCG’s idea, but to my surprise it’s exactly the same in OCG…

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