Armed Dragon Thunder LV3
Armed Dragon Thunder LV3

Armed Dragon Thunder LV3 – #BLVO-EN004

This card’s name becomes “Armed Dragon LV3” while on the field or in the GY. You can only use each of the following effects of “Armed Dragon Thunder LV3” once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower “Armed Dragon” monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster’s effect: You can draw 1 card.

Date Reviewed:  March 15th, 2021

Rating: 3.67

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Armed Dragon gets a retrain and its own week on Pojo, starting with Armed Dragon Thunder LV3.

LV3 like all the other new Armed Dragon Thunder monsters will be treated as their old ones so synergy is there with the originals, nice of Konami to do that. Each allow you to send a monster to summon a higher level Armed Dragon from your hand or deck, much easier than the previous incarnation of Armed Dragons. Each Armed Dragon Thunder monster also do something when used for a Dragon monster’s effect. LV3 will get you a draw. So we’re all in agreement, Armed Dragon Thunder monsters better than the originals, as it should be. You’ll summon from the deck most of the time to thin the deck and to keep any copies of other Armed Dragon Thunder monsters so you can activate the next Dragon’s effect and plus off the discarded Armed Dragon Thunder from your hand.

This is something that “Level” archetype monsters never did: recoup loses. They would invest and have to run bad cards and you would always be at a loss. Level Modulation…do I have to say anything more? You can get to your highest level of Armed Dragon Thunder in the first turn and not lose really any advantage, while the old way of doing it was slow. You can summon Armed Dragon Thunder LV5 and use a copy of ADT LV3 to go to LV7 and draw a card off LV3, balancing out and getting a big monster.

These versions are far superior to the originals and likely most of the “Level” archetypes. Silent Swordsman and Silent Magician got some help, but not an archetype worth of help like this. Maybe Horus will be next?

Advanced-4/5     Art-4/5

Until Next Time

Crunch$G Avatar

New set means new cover theme. New cover theme brings us a nice review week as we decide to Chazz it up. Armed Dragons return for the first time, outside of Armed Dragon Catapult Cannon, since their debut in Soul of the Duelist because Hardened Armed Dragon doesn’t count. The LV mechanic needed modernization, and I’m glad the Armed Dragon Thunder series did a good job of it. We start on the LV line with the lowest for the Armed Dragon line, Armed Dragon Thunder LV3.

Thunder LV3 is a Level 3 WIND Dragon with 1200 ATK and 900 DEF. Seemingly standard Level 3 stats, being a Dragon is great, and WIND is best on Dragons. Probably won’t talk about WIND Dragon all week since every Armed Dragon falls into that. Anyways, Armed Dragon Thunder LV3’s name becomes the original Armed Dragon LV3 on the field or in the graveyard, which is fine I guess. Isn’t like og Armed Dragon LV5 benefits from summoning off og Armed Dragon LV3. Most relevant thing here probably is to use Armed Dragon Blitz to summon og Armed Dragon LV3 from Deck. Each effect of Thunder LV3 are a hard once per turn, and this is a line that might create ruling issues with the card “Level Up!” but just know you can’t officially summon another Thunder LV3 by using Thunder LV3 and Level Up!, assuming you’d even want to. Anyways, sending a monster from hand to grave as cost then lets you send this card from field to grave to summon a Level 5 or lower Armed Dragon from your hand or Deck. Highly likely you’re summoning Level 5 instead of another Level 3, but this is how the LV mechanic should be done in 2020. Instant leveling up instead of having to wait a turn or til a certain phase or for you to destroy a monster in battle. At least only sending from hand to grave is cost, so this doesn’t lose hard to interruption. It will also trigger the Armed Dragon Thunder’s other effects. Anyways, quick access to LV5 is great, whether the original or Thunder version. If this card is sent to the graveyard for a Dragon monster’s effect, you can draw a card. Just know Thunder LV3 doesn’t trigger himself when he sends himself from field to grave to level up, just when you send it from hand to grave for another Armed Dragon Thunder’s cost or some other Dragon. You get the most basic effect on LV3 compared to later in the line, which is fine. Free draw to make up for the discard you have to do for the Thunder LV series is nice, hopefully you get a monster to continue down the line. Anyways, Thunder LV3 is a basic start to this line and it’s good for what it’s meant for. Fine start for this line.

Advanced Rating: 3.5/5

Art: 4.25/5 I don’t know if it was supposed to be, but Armed Dragon LV3 was always kinda cute.

Dark Paladin's Avatar

Another week, another Monday Alex is late, sigh.  This week we’re looking at the new Armed Dragon line.  Lazily named with Thunder added, but an improvement over the original line at the very least.  1200-900 on a Level 3 isn’t so good   Dragon IS though, and I feel these guys should be Thunder instead of Wind.  Each effect here can be used once per Turn.  Discarding a card from your Hand to the Grave lets trade this guy in for his Level 5 counterpart.  Simple and easy enough, and staying in the Level Monster tradition here, so I can’t really complain.  Secondly is a nifty little Draw effect where if he’s sent to the Grave for the effect of a Dragon, you Draw a card.  Drawing is always good, so I like this and how simplistic but not broken the effect is.  Decent card to start the line.

Rating:  3.5/5

Art:  4/5  Thunder is present…Wind is not

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