Arcana Knight Joker
Arcana Knight Joker

Arcana Knight Joker – #ANPR-EN090

“Queen’s Knight” + “Jack’s Knight” + “King’s Knight” – A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.

Date Reviewed:  August 19th, 2021

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Arcana Knight Joker is the obvious throwback this Thursday, and even with the support I hate to say there are better cards for what he does, and better ways to summon him.

You need “Queen’s Knight” + “Jack’s Knight” + “King’s Knight” to Fusion Summon him, but dumping him from the Extra Deck into the grave and using Monster Reborn sounds a lot easier, and was ever since his release. Discard a card and negate that effect, but it doesn’t destroy, and that plays big when it comes to monster effect(s). AKJ has great ATK/DEF, but you’d like to see it destroy as well, considering when it was first released how hard that was going to be. Now with the new support he is much easier to Fusion Summon, though you still need to run some sort of fusion spell. Face Card Fusion exists now and while that eliminates the need to have all three on the field or in your hand, you still need two of them and this…but it is better than years ago. His link form has 1000ATK less than his fusion form, but does the same thing for one card less AND gets you something(s) when destroyed by your opponent…sounds like a better option. While it is easier to summon him, that dump from the Extra Deck and use a revival card also still holds water.

Could’ve been better, they could’ve errata’d the text with the new cards being released, but they chose to leave him the way he was.

Advanced-2.5/5     Art-3/5

Until Next Time

Crunch$G Avatar

Throwback Thursday this week had to go to Arcana Knight Joker, didn’t it?

Anyways, we got Level 9 LIGHT Warrior Fusion with 3800 ATK and 2500 DEF. Good stats and Type/Attribute combination. Summoning requirements are the three Poker Knights, which is very unappealing without all the new support, especially when you consider the effect. You must Fusion Summon this with the above materials as well, so no King of the Swamp to try and cheat this out. Anyways, you get a once per turn effect to negate a Spell/Trap Card or monster effect that targets this card by discarding a card of the same type. This seems like the level of negation we’d get back in the day, fitting considering how old the card is. At least the Poker series has a Spell, Trap, and Monster that recover themselves now, so you’d be likely to have the discard fodder. Issue is we also got a ton more ways to remove this outside targeting. You at least also have a new Fusion Spell to try and summon this by copying said Spell from Deck. The card seems underwhelming, but I don’t fault you for playing it in Poker Knights in all honesty.

Advanced Rating: 2.5/5

Art: 4/5 for the original art and 3.5/5 for the alternate artwork, just like the more classic look.

Dark Paladin's Avatar

Arcana Knight Joker gets Throwback Honors this week.  A Level 9, Light/Warrior Fusion, requiring the original Knight trio for Fusion Summon.  3800 attack is rather impressive.  That’s going to take down about 99.9% of the Monsters in the game (and that Defense at 2500 isn’t bad either).  You are locked into the Material, but permitted to bring this guy out however you want, and the latter pro outweighs the initial con.  No nasty can’t be Special Summoned or can only be Fusion Summoned clauses either.  His protection Effect IS rather good, even though it only protects himself.  The trouble being, he only protects himself from TARGETING Effects.  Which more and more of exist and are used today, so it’s not a bad thing.  You discard the same type of card as the Effect used by your opponent, which can be fine if it was a Monster; likely not as good if it’s a Magic/Trap.  Being able to choose when/if you use the Effect is greatly appreciated, especially since it’s a once per Turn thing.  Anyway, given the ease in at least getting the Knights to the Field (or even quicker/more easily given on the chosen Fusion method) makes this guy pretty easy to drop to the Field.  Some protection is better than no protection, cause he’s very likely not getting taken down in Battle.

Rating:  3/5

Art:  4.5/5  Great suit of armor, big sword, and I’m assuming he’s just stood from his throne.  Ready to attack (or defend?).  He looks noble

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