About six months ago, I did an analysis on attacks from my opponents.  I recorded how much damage they did (if any) to the active Pokemon, and if the attack included an effect that negatively impacted my side of the board.   I decided to replicate that study during the month of September.  This way we can all have an objective gauge of where the meta is at and get an idea of what to expect in this new Standard format.

Ground rules are pretty much the same as last time:

  • All of the matches were played between September 1st and 30th on PTCGO in the Standard format.
  • I recorded how much damage was done to the active Pokemon only. If damage was done to benched Pokemon, that specific amount was not recorded or added into the total amount of damage done.
  • Damage from abilities was not recorded, although damage from Special Conditions was.
  • Weakness and resistance were removed from the amount of damage recorded. For instance, if a Water Pokemon did 200 damage to a Fire Pokemon, it was recorded as 100 damage.
  • If a Pokemon’s attack included an effect that negatively impacted the other side of the board, that was recorded as an effect. For example, Espeon GX’s Psybeam was included as an effect; Sylveon GX’s Magical Ribbon did not count as an effect.  Effects recorded for purposes of this study include (but are not limited to) Poison, Paralysis, Sleep, Confusion, Energy Discard, Burn, discarding cards from hand or deck, or returning Pokemon to your hand or your deck.
  • An additional category I added to this analysis that was not present in the prior analysis was whether or not an attack was “enhanced.” Common examples of enhancements included Choice Band or Professor Kukui.

Here are the high level statistics generated from this study.  The following statistics include ALL data:

  • The average damage done to the active Pokemon was 84.14.
  • There were 1044 attacks for a grand total of 87,840 damage.
  • The median damage done to the active Pokemon was 80.
  • 7% of attacks did damage to a benched Pokemon.
  • 13% of attacks had a negative impact on the opponent.
  • 16% of attacks were enhanced.

The following statistics include ONLY attacks that did damage to an active Pokemon.  If an attack did zero damage to the active, it was excluded from the following calculations:

  • The average damage done to the active Pokemon was 99.36
  • There were 884 attacks for a grand total of 87,840 damage.
  • The median damage done to the active Pokemon was 90.
  • 4% of attacks did damage to a benched Pokemon.
  • 10% of attacks had a negative impact on the opponent.
  • 16% of attacks were enhanced.

Here is a list of the top fifty Pokemon by average amount of damage per attack with no minimums:

Charizard GX 240.00 5
Alolan Golem 200.00 1
Pikachu EX 190.00 2
Minior 190.00 1
Darkrai 180.00 1
M Charizard EX 175.00 2
Necrozma GX 170.00 9
Golisopod 165.00 2
Xerneas Break 160.00 5
Gardevoir GX 154.86 74
Typhlosion 152.50 4
Vikavolt 150.00 1
Darkrai GX 150.00 5
Ho-Oh GX 150.00 7
Volcanion EX 148.57 7
Lycanroc GX 145.00 4
Tapu Koko GX 142.61 23
Ho-Oh EX 140.00 2
Incineroar GX 137.50 4
Metagross GX 133.43 35
Gallade 133.33 9
Darkrai EX 131.74 23
Gyarados EX 130.00 1
Mew EX 130.00 1
Ninetales Break 130.00 1
Zoroark 130.00 7
Salazzle GX 126.00 5
M Blastoise EX 120.00 1
M Scizor EX 120.00 1
Lapras GX 120.00 10
Solgaleo GX 115.00 6
Marshadow GX 114.00 5
Golisopod GX 112.69 26
Toxapex GX 112.50 8
Garbodor 112.38 21
Flareon EX 110.00 2
Talonflame Break 110.00 2
Raikou 110.00 1
Turtonator GX 108.95 19
Coballion 105.00 2
Granbull 105.00 2
Passimian 105.00 6
Tapu Bulu GX 101.47 34
Lapras 100.00 1
Crabominable 100.00 2
Garchomp 100.00 3
Gardevoir EX 100.00 1
Oranguru 96.67 6
Zygarde EX 95.71 7
Delphox Break 95.00 4

 

And here is a list of the top fifty Pokemon by average amount of damage per attack with a five attack minimum:

Charizard GX 240.00 5
Necrozma GX 170.00 9
Xerneas Break 160.00 5
Gardevoir GX 154.86 74
Ho-Oh GX 150.00 7
Darkrai GX 150.00 5
Volcanion EX 148.57 7
Tapu Koko GX 142.61 23
Metagross GX 133.43 35
Gallade 133.33 9
Darkrai EX 131.74 23
Zoroark 130.00 7
Salazzle GX 126.00 5
Lapras GX 120.00 10
Solgaleo GX 115.00 6
Marshadow GX 114.00 5
Golisopod GX 112.69 26
Toxapex GX 112.50 8
Garbodor 112.38 21
Turtonator GX 108.95 19
Passimian 105.00 6
Tapu Bulu GX 101.47 34
Oranguru 96.67 6
Zygarde EX 95.71 7
Gengar 94.00 5
Kommo-O GX 92.50 8
Solgaleo 90.00 6
M Alakazam EX 88.00 5
Mew 88.00 5
Alolan Muk GX 87.50 8
Alolan Ninetales 86.00 15
Lucario 85.00 6
Tapu Lele GX 83.29 73
Greninja Break 81.25 8
Tauros GX 79.17 24
Alolan Ninetales GX 75.41 37
Kingdra 72.50 8
Glaceon EX 70.00 7
Lurantis GX 68.46 13
Heracross 68.00 5
Drampa GX 65.87 46
Noivern GX 64.00 5
Scizor EX 62.00 5
Greninja 61.82 11
Espeon GX 56.67 45
Sylveon GX 50.00 20
Volcanion 48.70 23
Talonflame 41.90 21
Yveltal 40.00 11
Tapu Koko 29.17 12

 

A list of Pokemon that attacked me the most and how many times they attacked me (minimum  10 attacks):

Gardevoir GX 74
Tapu Lele GX 73
Drampa GX 46
Espeon GX 45
Alolan Ninetales GX 37
Metagross GX 35
Alolan Vulpix 35
Tapu Bulu GX 34
Golisopod GX 26
Tauros GX 24
Tapu Koko GX 23
Volcanion 23
Darkrai EX 23
Garbodor 21
Talonflame 21
Sylveon GX 20
Turtonator GX 19
Alolan Ninetales 15
Lurantis GX 13
Diancie 13
Tapu Koko 12
Houndoom EX 12
Greninja 11
Yveltal 11
Lapras GX 10

 

Here is a running total by percentage of damage done to the active Pokemon:

Amount of Damage Frequency Running Total Amt, of Dmg. Freq. Running Total Amt. of Dmg. Freq. Running Total
0 15% 15% 110 2% 66% 220 0% 97%
10 2% 17% 120 6% 72% 230 1% 98%
20 6% 23% 130 5% 77% 240 1% 99%
30 6% 29% 140 2% 79% 250 0% 99%
40 5% 34% 150 7% 86% 260 0% 99%
50 5% 39% 160 4% 90% 270 0% 99%
60 6% 45% 170 1% 91% 280 0% 99%
70 3% 48% 180 3% 94% 290 0% 99%
80 7% 55% 190 1% 95% 300 0% 100%
90 3% 58% 200 1% 96%      
100 6% 64% 210 1% 97%      

 

The number of zero attacks is the most frequent quantity of damage done to the active Pokemon, with 80 and 150 the next most frequent.  Just by eyeballing this, you can see that the vast majority of attacks do less than 160 damage, and very, very few attacks do more than 210 damage.

In conclusion, I hope that this analysis provides you with valuable information to think about.  I hope that you can use this information to help you better understand the game.  Again, all of this data is from matches played on PTCGO, and I understand that PTCGO is not the same as playing in a major tournament.  I am finding that about half of the matches I play on PTCGO are against “meta” decks.  Whether you’re an IRL player or a player who exclusively plays online, this analysis provides at least a basic framework to help you improve your win percentage in the Pokemon Trading Card Game.