Advanced Dark

Advanced Dark – #BLCR-EN054

All “Crystal Beast” monsters on the field and in the GY become DARK. If an “Ultimate Crystal” monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a “Crystal Beast” monster you control battles and you would take damage: You can send 1 “Crystal Beast” monster from your Deck to the GY; you take no battle damage from that battle.

Date Reviewed:  December 8th, 2022

Rating: 2.63

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Advanced Dark is the Field Spell that is needed to make Advanced Crystal Beasts run, and is the Throwback Thursday choice this week.

Changing Crystal Beasts to DARK Attribute is only important when Rainbow Dark Dragon is concerned. If you are playing RDD, then being able to use both Crystal Beast and Advanced Crystal Beast helps fill the grave or field with DARK monsters for your dragon. Negation during the Battle Phase for an attacking “Ultimate Crystal” monster is better than nothing, stopping all effects during the Battle Phase would be better. If a Crystal Beast of yours would take damage from a battle, you can send a Crystal Beast from the Deck to the grave instead and negate the battle damage. Again, would have been better to negate the battle itself by doing this, but at least this helps balance out the low ATK stats on a lot of the Crystal Beasts and their advanced forms.

This effect not being a once per turn give syou multiple chances to dump Crystal Beasts into the grave if your opponent continues to press for attacking a Crystal Beast of yours. You still will lose your Crystal Beast in the battle, but you get two for the price of one in the grave and this of course works with setting up Rainbow Dark Dragon. When you have an Ultimate Crystal monster on the field you at least get some protection from responsive effects in the Battle Phase, and Rainbow Dark Dragon is considered an Ultimate Crystal.

Advanced Dark is needed for the Advanced forms of the Crystal Beasts to be playable on the field. It is a facilitator for Rainbow Dark Dragon more than it is for helping the Advanced Crystal Beasts. Even for back in 2012 this didn’t do much for the archetype. Would’ve been nice to see this as a better Rainbow Ruins, but that wasn’t to be.

Advanced-2.5/5     Art-4/5

Until Next Time

Crunch$G Avatar

With all the emphasis on Advanced Dark, it made sense for this Thursday that we look at the card itself.

Advanced Dark is a Field Spell with several effects, as it in that era of Field Spells doing several things. The first effect makes all the Crystal Beasts on the field or in the graveyard become DARK, which explains why they didn’t make the Advanced Crystal Beasts all DARK on their own. The second effects negates the effects of a monster that is the attack target of an Ultimate Crystal monster during the Battle Phase, simply ensuring your Rainbow Dragons have no problem getting over certain monsters. Finally, during the damage calculation, if a Crystal Beast you control battles and you would take damage, you can send a Crystal Beast from your Deck to the graveyard to make that damage become 0. It protects you from depleting all your LP with how small most of the Crystal Beasts are, plus it helps set up summoning Rainbow Dragon, or if you really want to be anime accurate Rainbow Dark Dragon (though I feel he shouldn’t really be played in any version of Crystal Beasts no matter what the anime showed). It’s not that great of a Field Spell. There’s a reason the Crystal Beast archetype always swinged towards Ancient City – Rainbow Ruins for their Field Spell of choice, as it does so much. Advanced Dark would of never really seen play before Advanced Crystal Beasts, but now if you want to play them, you got to run this. I just hope for a retrain that’s better than this.

Advanced Rating: 2/5

Art: 5/5 It’s sick artwork with all the Advanced Crystal Beasts while Rainbow Dark Dragon is in the back in the shadows.

Dark Paladin's Avatar

It only made sense for Throwback Thursday to cover Advanced Dark, didn’t it?  Advanced Dark is a Field Magic that first changes all Crystal Beasts on the Field and in the Graveyards to Dark.  Nothing wrong with that, it never hurts to be Dark, and that gives you plenty of Dark support you can use even outside this Theme specifically.  Negating Effects of an attack Target, so long as you’re attacking with an Ultimate Crystal Monster is pretty awesome too.  It still leaves Magic and Traps to defend with, but when you have something with at least 4000 attack pounding on your opponent, they’re probably counting on a Monster Effect to save them.  Finally, being able to take no Damage when your Crystal Beast Battles (and not limited to Once per Turn) by dropping another Beast from your Deck to the Grave is simple and effective.  Never hurts to have some extra Beasts in your Grave after all.  Everything this card does is helpful, and you know you need it on the Field just to play these guys.

Rating:  4.25/5

Art:  3/5  I mean…I get it, and I’m not sure exactly what I’d like to see here, but this isn’t what I envision.  

Mighty Vee

Perhaps one of the defining cards of possessed Jesse from the anime, Advanced Dark, which we’ve been talking about all week but never actually touched on proper. It’s a Field Spell, so anything that searches Field Spells (Rainbow Bridge of Salvation, hint hint?) will grab it, in addition to Advanced Crystal Beast Cobalt Eagle and anything that searches that. While it’s on the field, all Crystal Beasts on the field and in both Graveyards become DARK attribute; while it does open up some spicy scenarios for DARK Xyz monsters and Super Polymerization, the obvious function of this card is to prep for the summon of Rainbow Dark Dragon (which, I might add, is still rather mediocre). Additionally, if an Ultimate Crystal monster (basically the entire Rainbow Dragon family) attacks, the attack target’s effects are negated during the Battle Phase, making it essentially a mini Ancient Gear monster. As you might imagine, this was a pretty bad effect even for 2012 standards, only really saving you from monsters with Battle Phase triggers or quick effects that could destroy Rainbow Dragon, which are not particularly common in the modern era because they’re simply not good. Advanced Dark’s last effect allows you to send a Crystal Beast monster from your Deck to the Graveyard during Damage Calcuation for a battle involving a Crystal Beast monster, reducing the Battle Damage ro 0. This could save you in a pinch and prep the summon of another Rainbow Dragon, but this effect is largely useless considering, once again, it’s a Battle Phase effect, and most decks will be able to erase your Crystal Beasts before battling them. Actually, they would just need to erase Advanced Dark and watch as your Advanced Crystal Beasts vaporize into the void. Overall, a card that has aged incredibly poorly, but you’ll need to run it if you want to play Advanced Crystal Beasts, which themselves are strictly casual.

Advanced: 1.75/5

Art: 3/5 The art itself is a little dated but I do like the composition behind it.

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