2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card’s effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster’s Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of “Accesscode Talker”.
July 15th, 2020
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Midweek brings us to probably one of the best generic cards in Eternity Code, and the cover of the set: Accesscode Talker
Accesscode is a Link-4 DARK Cyberse with 2300 ATK and arrows pointing Up, Down, Left, and Right. ATK was fine on Link-3, but a little on the low side for Link-4, but it does have a good Type and Attribute on top of fine Link Arrows. The summoning requirements are any 2+ Effect Monsters, which again is an easy requirement to fulfil. It’s first effect prevents the opponent from activating cards or effects in response to this card’s effect activations, which pretty much ensures you get off whatever effect you use off this, and it has some great effects. Next, if it was Link Summoned, you can target a Link Monster in grave that was used as Link Material to summon this and have it gain 1000 ATK times the Link Rating of the selected monster. Free stat boost helps make up for 2300 on Link-4. Using a Link-1 makes this a good 3300 ATK, but you typically don’t want to use 4 materials for something not Saryuja. Using a Link-2 to help summon this, meaning you’d need 2 more monsters or another Link-2, makes this a great 4300 ATK, and this might be fairly common. Link-3, meaning you need 1 more monster, turns this into a very terrifying 5300 ATK. That’s also not to consider you maybe wanting to use a Link-4 or higher as material just to get a ton of ATK, but it feels a little unnecessary after using a Link-2 or Link-3 for the boost. The last effect lets you banish a Link Monster from your field or grave to destroy a card the opponent controls, and you cannot banish a Link Monster with the same Attribute twice in the same turn for this effect. It pops cards without targeting and doesn’t let the opponent respond, that’s actually really good. On top of that, there’s no real once per turn restriction as long as you got Links with differing Attributes to use as fodder for this, which is easy considering players use Links of varying Attributes, especially Knightmares. Accesscode can easily get multiple pops in a turn, making it a very lethal card against the opponent. It’s up there as one of the best Link-4s we have now considering how strong the card can be. Worth having a copy of in the Extra Deck alongside other strong Link-4s like Apollousa, Borrelsword, Borreload, or Saryuja Skull Dread.
Advanced Rating: 5/5
Art: 4/5 I think it’s Decode Talker in armor. Not a fan of the yellow, but it is what it is.
Accesscode Talker is Link 4, Dark/Cyberese, with a not so hot 2300 attack and arrows pointing to the main top/bottom and main left/right. Link Summon requires 2+ effect Monsters, which is simple enough.
So first we see an awesome effect where your opponent can’t respond to the activation of an effect from this card. Knowing your effects will activate is always a great thing for a player. We love to see it.
As for the low attack, it gains 1000x the Link Level of one of its Link Material. So even just the extra 1000 gives it 3300 but there’s potential for much more. And even so there’s this other ability to remove a Link from your Field or Grave.
Doing so lets you destroy a card your opponent controls. An unconventional 1-for-1 but is nonetheless. You can’t remove Monsters of the same Attribute for the rest of the turn but that shouldn’t ever be an issue. This is a very solid card.
Art: 5/5 I very much enjoy this picture. Nice armor, very spatial looking pic too
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