Abyss Shark
Abyss Shark

Abyss Shark – #LED9-EN001

If this card is used for the Xyz Summon of a “Number” monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except “Abyss Shark”. For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your “Number” monster battling another monster. You can only use this effect of “Abyss Shark” once per turn.

Date Reviewed:  August 22nd, 2022

Rating: 3.69

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

More Mako focus this week, thought we were going to be doing a Shark Week thing when I saw Abyss Shark for Monday to be honest.

A Level 5 with very low ATK/DEF is not good, even if you can Special Summon it if you control all WATER monsters. Level manipulation for Abyss Shark makes it easy for you to use it for a Rank 3 or 4, which many of the good Xyz monsters are, however, you get locked in to Special Summoning only WATER monsters after you use that effect, eliminating some of the Rank 3 and 4 choices. The search you get off the Special Summon of Abyss Shark this way does have some decent choices for Fish-Type monsters that are between Level 3-5, namely Mermail. After that there are some niche monsters as well as beater Normal Monsters (shoutout to Space Mambo and 7 Colored Fish).

Doubling the first battle damage your “Number” monster inflicts this turn you play Abyss Shark is an all or nothing thing. You commit to the Xyz Summon and have it be a “Number” Xyz if you want that damage. There are MANY Xyz choices that are WATER for you to choose from that are “Number” and not “Number: : Abyss Dweller, Bahamut Shark, Silent Honor ARK, Toadally Awesome, N.As.H. Knight come to mind for non- “Number” monsters.

If you commit to “Number” monster(s) when using Abyss Shark, you’ve got Number 17: Leviathan Dragon, Number 27: Dreadnought Dreadnoid, Number 30: Acid Golem of Destruction, Number 37: Hope Woven Dragon Spider Shark, and Number 4: Stealth Kragen.

There are more, but these are arguably the best ones. Now with Link Summoning, Acid Golem may not be that bad of a choice if you are looking for damage, especially with that double the first battle damage this turn.

You don’t need to use Abyss Shark in your WATER strategy, and if you have A Legendary Ocean you could just Normal Summon it and avoid the lockdown into WATER monsters. The search can pay off, however this card’s best effect is its level manipulation to get you an Xyz Summon.

Advanced-3.5/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Shark Week comes to Pojo as we look at the newest support for our Xyz-based WATER strategy with their first new monster: Abyss Shark.

Abyss Shark is a Level 5 WATER Fish with 1200 ATK and 700 DEF. Stats are dreadful for a Level 5, but WATER and Fish do go together at least. First effect lets it be treated as a Level 3 or 4 monster if you would Xyz Summon any Number monster with it, which is nice to give Xyz Summoning versatility. Several decent Rank 3, 4, and 5 Numbers you can summon with this. Second effect triggers if all monsters you control are WATER (min. 1), letting you Special Summon this card from the hand and then add any Level 3, 4, or 5 Fish from your Deck to your hand besides Abyss Shark, but you can only Special Summon WATER monsters for the rest of the turn and you double the next battle damage the opponent would take that turn involving your Number and their monster. So first off, the Special Summon effect is nice. Very easy to get out in WATER strategies while also searching for a Fish to help make more Xyzs like Buzzsaw Shark, Lantern Shark, Silent Angler, Xyz Remora, etc. Being locked to WATER isn’t the worst thing as there are decent WATER monsters to Xyz Summon with this. The doubling of damage with your Number battling an opponent’s monster might be nice if you actually run Number 73 to run into an opponent’s monster, but either way it’s just a nice bonus that’ll kick in if the situation arises. Hard once per turn on Abyss Shark’s effect, of course. It’s an overall good extender option for the Shark Xyz strategy as it helps make your Rank 3, 4, or 5 monsters, mainly Numbers in the case of Rank 3 and 4. I’d say a worthwile stape for Shark Xyz at 3.

Advanced Rating: 4/5

Art: 3.5/5 It is a shark, I’ll give it that.


Dark Paladin's Avatar
Alex
Searcy

Mako’s cards continue to ride the CotD wave this week, and we’ve got some sharks to start.  Abyss Shark is a Level 5, Water/Fish Monster, with rather pathetic stats at 1200/700 respectively, so we’re hoping the Effect(s) make up for that.  First we see it can be used as a Level 3 or 4 Monster for an XYZ Summon of a Number XYZ Monster.  (Not that any of those should immediately come to mind for Water =D) which is an odd Effect, but something you may use occasionally.  Special Summon via the Hand if you control only Water Monsters, should be easy enough there, and then you get to fetch a Level 3/4/or 5 Fish Monster from your Deck.  Thankfully, we see at least in the second Effect here that we get something worthwhile enough to offset the awful stats, but this guy isn’t supposed to stay on the Field anyway, clearly being a combo extender for the Extra Deck.  The more common ‘can’t Special Summon outside Water for the rest of the Turn’ clause is here, which annoys me, but in Theme specific things, such as this, it’s not a big thing I don’t think.  Double Battle Damage from your first Number Monster’s first attack (on a Once per Turn) is a fun Effect, with the downside being it has to stay on the Field for you to use that more than once…if at all.  But the card is certainly solid overall, a good start to the week here.

Rating:  3.5/5

Art:  3.5/5 also.  Umm…I like the armor here a lot, and the background is gorgeous, but the Shark itself reminds me more of a submarine here in design, and that takes away some of the scare for me.  


Mighty Vee
Mighty
Vee

This week continues our Duelists of the Deep coverage with Shark (AKA Reginald Kastle, AKA Nash)’s new Shark cards, starting with Abyss Shark, a level 5 WATER Fish monster like most of the Shark series. Being level 5 gives it an edge over the other level 4 Sharks in that it can be searched by Ice Barrier in addition to Buzzsaw Shark, though we’ll get into why you don’t want to run too many copies later. Despite being a level 5 monster, it has absolutely pitiful stats of 1200 attack and 700 defense, so it’s recommended to use it as an Extra Deck material as soon as possible.

Abyss Shark’s Continuous effect lets it function as a level 3 or 4 monster if you’re using it to Xyz summon a Number monster; naturally, you ‘ll probably be using it to bring out Number 4: Stealth Kragen, though unfortunately it can’t be used for Bahamut Shark. However, naturally being level 5 does allow you to access the relatively obscure pool of Rank 5 monsters, including one of our future entries this week. Abyss Shark’s sole activated effect allows you to Special Summon itself from your hand as long as you control only (but at least 1) WATER monster, then search any level 3, 4, or 5 Fish monster except itself. This also locks you into WATER monsters, which is a given for Shark cards, and doubles battle damage the first time a Number monster destroys a monster that turn, which is weird but makes sense given that they want you to summon Number 32: Shark Drake. Given the first effect, you can fetch Silent Angler for an instant Rank 4 Xyz or grab tomorrow’s card, Crystal Shark, for a potential Rank 5 play. Overall, another great extender for Sharks (that’s pretty much the deck’s personality at this point, WATER extenders). My only complaint about Abyss Shark is that it can’t Special Summon itself on an empty field, so while I personally would run 3, it’s not worth running Foolish Burial Goods and Ice Barrier for; just 3 is enough!

Advanced: 3.75/5

Art: 3.25/5 The submarine domes make sense, but are a little weird. Otherwise, about what you’d expect from a Yugioh shark.


Visit the Card of the Day Archive!  Click here to read over 4,000 more Yu-Gi-Oh! Cards of the Day!