Teferi's Protection
Teferi’s Protection

#2 Teferi’s Protection
– Commander 2017

Date Reviewed:
December 28, 2017

Constructed: 4.67
Casual: 4.25
Multiplayer: 4.67
Commander [EDH]: 4.67

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below: 

King Of Hearts
King Of

This card was ranked 3rd on my Top 10 list.

You didn’t think we would forget about Commander did you? Teferi’s Protection is the ultimate contingency plan. While most cards are “good” becauase they help you in, this card’s value is in how its helps you not lose. Lethal damage? No problem. Wrath of God? Whatever. Game winning storm? Ain’t nobody got time for that. The only thing that’s not safe is your library. Although its just a little too expensive to use Isochron Sceptre, Elite Arcanist is a perfectly suitable combo piece. Although there’s no direct link, this card reminds me of Stasis and Silence in that they all bring games to a frustrating stand still. This is the kind of card where the only way to win the game is to not play at all.

Constructed: 5
Casual: 4
Multiplayer: 5
Commander: 5

… Teferi seems pretty cool. I wonder if we’ll see him again

 James H. 


This card was ranked 3rd on my Top 10 list.

Every Commander release usually has at least one card that goes on to make waves outside of the set. Teferi’s Protection is that card from Commander 2017, thanks to the complete nature of its protection. It can’t stop your opponent completely, but it will ensure that anything they try to do to you or your things is rendered pointless, thanks to them not existing until your next turn and you being shielded until that time. It’s an excellent, splashable countermeasure to the sorts of degenerate things Legacy can sometimes try to do, and it also functions well in more conventional multiplayer settings.

Constructed: 5
Casual: 4.75
Multiplayer: 5
Commander: 5


This card was unranked on my Top Ten list.

Magic players are, on average, quite tech-savvy, and we’ve gotten so swept up in various incidents and online discussions this year that we’ve lost sight of some of the extraordinary things that happened. The absolute last ability I expected ever to see referenced again was phasing – yes, even less than storm. But it turns out there is no other way to protect a large group of permanents in exactly the way Teferi’s Protection does, and no better card than this one to protect yourself from the worst Commander can throw at you. Only once, of course, but that may well be enough; and don’t forget that there are cards with imprint and similar abilities that want instants and sorceries and let you reuse them.

Constructed: 4/5
Casual: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5

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