– Double Masters
August 12, 2020
Commander [EDH]: 3.88
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
It’s been nearly a decade since the Phyrexians on Mirrodin first unleashed this monstrosity, and it’s still one of the scariest six-mana creatures in all of Magic. I suspect it always will be. Its abilities make it almost impossible to block, its efficiency means it’ll tear opponents apart rapidly, and it demands specific kinds of answers. It also comes out frighteningly early in casual play and older formats, between green mana ramp, Tron, Mishra’s Workshop, and the like. The fact that it once saw high-level play in a season with Primeval Titan tells you everything you need to know.
A 6/6 with deathtouch and lifelink is pretty hard to answer for most decks, and it transforming into two 3/3 bodies on death makes Wurmcoil Engine a surprisingly efficient creature. Most removal won’t completely eliminate the long menace, and 12-point life swings mean that this card demands answers. It does see Modern play as one of the pieces to Tron, as it’s an eminently castable creature with the Tron engine online, and it shines even outside of Constructed play as the kind of threat who demands repeated answers. Never underestimate threats that leave behind more threats.
Constructed: 4 (limited to Tron, but Tron is powerful, and this is indeed a good use of Tron mana)
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