White Knight of Dogmatika – #LIOV-EN032
You can Ritual Summon this card with “Dogmatikalamity”. You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent’s Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of “White Knight of Dogmatika” once per turn.
Dogmatikalamity – #LIOV-EN053
This card can be used to Ritual Summon any “Dogmatika” Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 “Dogmatikalamity” per turn.
Date Reviewed: August 3rd, 2021
Rating: See Below
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
White Knight of Dogmatika is the archetype’s first Ritual Monster, and kinda came out of left field with how the deck functions in terms of monster choice.
Use the other card we’re reviewing today, “Dogmatikalamity”. Like most Dogmatika stuff it locks you out of your Extra Deck, so do anything involving that first. Low stats for a Level 8 Ritual Monster, but that ties into the effect. Foolish Burial from each Extra Deck in response to a card or effect of your opponent helps you see what they have and get rid of anything critical that won’t hurt you by being sent to the graveyard. Gains half the combined ATK until the end of the turn, that can make this card a huge beater if your opponent activates something during your turn. Problem with the effect is that it doesn’t negate or destroy your opponents card/effect. They could’ve made it just your Extra Deck and tacked on a negation without destruction and it would be much better. Foolish the biggest monster in your opponents Extra Deck and choose your Elder Entity N’tss to get another plus. The previous move can be offensive or defensive, but without the negation or destruction alongside the response it is likely that White Knight of Dogmatika isn’t sticking around for long.
A different choice of card for the deck, getting around the Extra Deck lockout the strategy does while also using the Extra Deck to your advantage. It is something to think about using.
Dogmatikalamity is the Ritual Spell for any Dogmatika Ritual Monsters, meaning we’ll get more in the future (or so it is suggested).
Unlike most Ritual Spells, Dogmatikalamity forces you to hit the Level right on the money when Ritual Summoning. While the archetype is made up of several Level 8 and 4 monsters to attain the levels needed for White Knight of Dogmatika, you do like the option to go over but I guess it isn’t a big thing. You can also use your Extra Deck as fodder for the Ritual Summon because Dogmatika really REALLY hate the Extra Deck. Match the level just like if you were using your hand or field. Lockout of the Extra Deck is standard for the archetype. The one restriction I hate on this card is the “send 1 monster from your Extra Deck to the GY”. You could’ve sent two Elder Entity N’Tss for double destruction to facilitate White Knight’s summon, which would’ve been broken. With only one monster able to be sent, and only one Ritual Monster currently in the game, you are restricted to Level 8 monsters from the Extra Deck only. Aside from throwing a big ATK monster from the Extra Deck into the grave to be Special Summoned later, you can send Titaniklad to the grave and benefit immediately.
Good that it uses the Extra Deck for something, but for the one Ritual Monster the archetype currently has, I think it could’ve been a little less restrictive.
Until Next Time
Going for a double today with a Ritual Monster and its corresponding Ritual Spell. Today we look at White Knight of Dogmatika and Dogmatikalamity.
Dogmatikalamity is a Ritual Spell that lets you Ritual Summon any Dogmatika Ritual by tributing monsters from your hand or field whose Levels exactly equal the Level of your Ritual, or send a monster from the Extra Deck to the grave whose Level equals the Level of your Ritual. Kinda specific to get to the exact Level instead of the standard “or more” clause on some other Ritual Spells, but Dogmatika being full of Level 4 and 8 monsters might mean you don’t need to worry about having “or more” for a Ritual Summon anyways. The other effect on this card restricts you from your Extra Deck for the rest of the turn, which is standard Dogmatika stuff. Also hard once per turn. It’s an okay Ritual Spell that leaves room for more Dogmatika Rituals, though sadly this means we can’t use Pre-Preparation of Rites. Either way, it’s a fine card to let Dogmatika use one summoning mechanic, and the lone mechanic that doesn’t use the Extra Deck was perfect.
Advanced Rating: 3.5/5
Art: 4/5 It’s coming…
Now for what we get out of it so far, White Knight of Dogmatika is a Level 8 LIGHT Spellcaster Ritual with 500 ATK and 2500 DEF. Fine DEF to make up for poor ATK, also being a LIGHT Spellcaster overall is great. You of course use Dogmatikalamity to summon this, at least as intended. This on the field locks you from your Extra Deck outright, which is sad if you’re running some Despia/Albaz variant of Dogmatika, or just any Dogmatika variant that isn’t pure to begin with. It works in the Dogmatika variants that don’t need the Extra Deck at least. When the opponent activates a card or effect, except during Damage Step, you can send a monster from your Extra Deck to the grave to look at the opponent’s Extra Deck and send a monster from it to grave. Good effect to trigger some of the Albaz Dragons you’re likely running while also taking a key monster from the opponent’s arsenal. Sending your monster, which likely has 2500 ATK, alongside one of your opponent’s monsters, should boost this up with the last effect where this gains half the ATK of the monsters sent to the grave until the end of the turn. This way, it’s no longer easy to run over with just 500 ATK, though I’d be causious and put this in DEF personally. Also standard HOPT clause for these effects. It’s a fine Ritual, just probably not good in the best Dogmatika variants. You might have fun with this, but you need the right variant to make use of this, or just hope Dogmatika improve as a pure Deck.
Advanced Rating 3/5
Art: 5/5 Pretty sick monster overall.
It’s a twofer! (Sorta). This looks like a Ritual card! White Knight of Dogmatika is a Level 8, Light/Spellcaster (both excellent) with 500 attack but offset by a nice 2500 defense. You can Ritual Summon this with Dogmatikalamity (how deliciously named, which does the Ritual Summon for you but locks you out of your Extra Deck for the Turn after resolution). I don’t know why you can only activate one a Turn when you’re cut off from your Extra Deck after, but whatever. His Effect is pretty solid though. Outside the Damage Step, when your opponent activates a Card or Effect, you can dump a Monster from your Extra Deck, to in turn, LOOK through your opponent’s Extra Deck and dump one of their cards. That’s quite disruptive, great because it’s not just a once and done Effect, but best of all, you SEE their Extra Deck. (Which may not win you a game but at least you’ll know what’s in there). And our low attack friend here gains attack equal to half the combined attack of the two Monsters dumped via this Effect. So being conservative, even at a Monster of just 2000 attack from each player, this guy bumps up to 2500 attack. He could easily get much higher than that. Throw in a protection or a back row wipe, and this guy could be trouble, fast. He’s a combo card, which is fairly interesting for a Ritual, as he could just sit on that Defense. If you so choose. But you don’t get the most from him unless you’re playing with instead of sitting on it.
Art: 5/5 This really is too cool. Dark might be a more appropriate attribute given the picture, but (both of these) are awesome.
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