Way Where There's a Will
Way Where There’s a Will

Way Where There’s a Will – #LEDE-EN067

During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of “Way Where There’s a Will” once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card’s effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.

Date Reviewed:  April 30th, 2024

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Way Where There’s a Will or WWTaW is one of two Field Spells this week and is a good card to pair with anything that can pin an opponent down for a turn.

Needing your opponent to control a lot of cards is never a good way to start an effect. Excavating cards is a great effect through, even if that isn’t part of your strategy. WWTaW excavates depending on how many cards your opponent controls, so freezing them under Skill Drain or Dark Ruler no More would be a great way of pushing this card through. The excavated cards go to the bottom of the Deck in an order, so this isn’t for a deck that enjoys sending stuff to the grave via excavating. Add an excavated card of your choice is good, but having to put a card from your hand in addition to the other excavated cards onto the bottom of the deck makes this a -1 on its first activation for you. Your opponent can use this too, but it will always be a 1-for-1 for them since they didn’t activate it.

The Fiber Jar-like effect during the End Phase if you excavate nine or more cards in that turn through WWTaW has devastating potential. Cycle back everything on their field and in their grave takes away so much, it pretty much resets them. While it does leave them with their banished cards and whatever is in their hand, playing this against a board of nine or more cards, building your board, then ending and cycling everything back, it’s like Evenly Matched without the destruction. I’ll pump the brakes though. Nine cards means 75% of their field has to be filled for you to cycle back everything. If your opponent has done that, you are likely not even being able to activate this card’s first effect, let alone not getting countered in the End Phase.

If the cards were excavated to the grave this card could have had some serious potential throughout the meta. As it stands you are hoping to get something off your excavation and putting back a card you don’t need right now. Your opponent gets the better of this effect the first time, but after it will be a 1-for-1 for you as well. Useless in a topdeck situation, but that would be some pretty bad luck to top this in that situation.

Advanced- 3/5
Art- 4/5- Getting Eyeshield 21 vibes

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Next up is a new Field Spell that asks the question “what if we basically put Pot of Prosperity on a Field Spell?” and your answer will be Way Where There’s a Will.

Way Where There’s a Will (say that five times fast) is a Field Spell where the turn player can activate the effect during their Main Phase to excavate the top cards of their Deck up to the number of cards the opponent controls to add one of said excavated cards to the hand and place the remaining cards plus another from your hand back to the bottom of the Deck in any order. It’s basically a mulligan for any card you might be able to excavate, but it’s only useful if you go second after the opponent has put some cards on the field. It’s at least decent to swap out a brick for something more useful to you, and it gets better the more full the opponent’s board is, but that also means it’s more likely they can out this. I would imagine you would want to swap this out for another Field Spell before your turn ends so the opponent can’t use this, but if not and the turn player did excavate 9 or more cards from the top of their Deck for this effect, then at the end of that turn, their opponent will have to shuffle all cards they control or in the graveyard into the Deck, so you really wouldn’t want to leave this on field with 8 or more other cards, though it’s still a big ask to pull this off on either side likely since you don’t often see 9 cards on a single side of the field, even with how fast the game has gotten over the years. The excavate effect of course is a hard once per turn. It’s a nice card, especially in Decks that might run bricks and want to dig for different cards in their Deck. It’s also a fine Set Rotation target as that card is starting to see play again, considering you won’t mind drawing this if you have to. The card will pop up a bit now and again I’m sure, it’s good, yet fairly balanced.

Advanced Rating: 3.5/5

Art: 3/5 Gotta get around all these U.A.s I see.


Mighty Vee
Mighty
Vee

(I’m sure this pun made more sense in Japanese) Our next one-off is a more appropriate pack filler card, Way Where There’s a Will, a Field Spell with two effects. The first effect is hard once per turn, though it can be used by either player. During the Main Phase, you (or your opponent) can excavate cards equal to the number of the opposing player’s cards and add one among them to your hand, placing the others and one additional card from the hand on the bottom of the deck in any order. It’s essentially Pot of Prosperity, but only gets bigger gains if your opponent has a massive board, in addition to being pretty much a dead card going first. Going second decks can use it for a cheap dig that has the benefit of putting garnets or bricks back into the deck, though this niche isn’t quite valuable enough to justify this card. Way Where There’s a Will’s other effect triggers during the End Phase if either player activated the first effect and excavated nine (9) cards, letting that player shuffle all of the opposing player’s cards on the field and Graveyard into the deck. Obviously, it’s an extremely powerful nuke, but it will basically never happen because even the most powerful combo decks right now won’t end on anywhere near 9 cards (and if they do, they likely have a negate of some sort set up to stop you from excavating 9 cards). If you are extremely paranoid of large boards, you’re much better off playing Evenly Matched than hoping this card will save you. Despite all of these warts, Way Where There’s a Will is an interesting tech for casual decks; again, going second decks that have a risk of garnets might like this card. I can’t think of one at the moment, but I’m sure they exist!

+Can get a cheap card and put back garnets for going second decks
-Useless going first and the benefits aren’t worth it against turn 0 decks
-Nuke will almost never happen in a real duel

Advanced: 2/5
Art: 3/5 What is happening here? Are U.A.s playing some new VR sport?


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