Voidslime
Voidslime

Voidslime – Ravnica Remastered

Date Reviewed:  January 16, 2024

Ratings:
Constructed: 3.13
Casual: 3.75
Limited: 3.50
Multiplayer: 3.25
Commander [EDH]: 3.63

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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This card got a lot of hype when it was first previewed, but it never quite reached the heights people were originally expecting. It is technically efficient and maybe more than efficient – three mana to counter pretty much anything that can be countered wouldn’t be seen again until Kaladesh‘s Disallow. And that, actually, illustrates the issue Voidslime faced: three is a good cost, but it’s a very specific three, and it’s one that isn’t always easy to hold up when you’re in a reactive situation. That specificity used to lock you into blue and green as main colors, which had a lot of gaps in the era before the fight keyword action was common and before creatures had as many triggered abilities as they do. If it’s fallen through the cracks a little over the years, it’s worth taking a second look now that Commander is as big as it is. That format plays so different enough from Voidslime’s historical context that it might well be a whole different card now.

Constructed: 3
Casual: 3.5
Limited: 3
Multiplayer: 3.5
Commander [EDH]: 3.5


 James H. 

  

Slime time, prime slime, or what have you, Voidslime is a pretty solid “Cancel with upside” variation. Abilities are a lot harder to respond to in a way that says “no”, and this combines the utility of a card like Trickbind and Squelch/Bind with the ability to play like Cancel if you don’t need the former. As oft I say, flexibility is sometimes worth it, and this is nothing if not flexible!

That said, Disallow, printed in Aether Revolt, has encroached a good bit on this spell’s territory, and its upsides are a much less precise mana cost and being mono-blue. I won’t say that Voidslime being multicolored is always a downside, but it’s an upside far less often than Disallow’s cost is. That said, even though this is technically weaker than another card in most cases, there’s nothing that says you can’t run both of them, and the upside of this “Cancel with upside” is a pretty potent upside at the end of the day.

Constructed: 3.25 (most decks will run Disallow, but I feel a one-of can duck around things like Surgical Extraction and catch people off guard)
Casual: 4
Limited: 4 (says no to anything once, and it had pretty good color fixing)
Multiplayer: 3
Commander [EDH]: 3.75 (Disallow no.2 in Simic decks, and that’s pretty good)


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