April 23, 2018
Commander [EDH]: 4.00
Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average. 5 is great.
I didn’t quite realize that the Bladewing clan, first introduced in Onslaught, was quite so prominent. It’s been a long time and a lot of expansions, and they’re still producing constructed-worthy creatures. A 4/4 flying dragon for four is not a mythic-level threat, although it’s worth noting that it’s one of the cheaper dragons and a decent early play. If that were all Verix did, he’d be okay; adding the potential of getting a second such dragon when enough mana is available makes him actively good. We talked recently about Stangg and the advantages of providing two creatures – in a sense, Verix with kicker is eight power and eight toughness, but harder to block and needing two spells to bounce or Ultimate Price. He’s going places!
On his own, Verix Bladewing is unimpressive; while legendary is usually more upside in this set, a 4/4 for 4, even with flying, is decidedly mediocre. Kicked Verix Bladewing is far more menacing: he brings a friend, another legendary 4/4 Dragon with flying, if you can pay 7 mana up front. 7 mana for 8/8, even with flying as the sole relevant ability, is pretty legit.
Verix Bladewing’s value mostly lies in that it’s both a 4/4 for 4, if you need to resolve him early, or two 4/4 Dragons for 7. The flexibility afforded by kicker will mean Verix Bladewing is a solid 4-drop in a red deck that has the ability to turn into a late-game bomb if needed. It’s not the most powerful red bomb creature in Standard right now, but it should make some noise after Amonkhet‘s rotation.
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