Velomachus Lorehold – Strixhaven
Date Reviewed: May 31, 2021
Commander [EDH]: 4.13
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Strixhaven has some pretty complex cards in it, which makes Velomachus Lorehold stand out even more than he would normally. By that, I don’t mean to imply that he isn’t a good card. He is a very, very good card. He does devastating amounts of evasive damage and gives you a free spell in the process – because if we’re being realistic here, there’s statistically a good chance that even in a deck not built around him, most of your spells cost less than his power. He also turns into a one-dragon combo in many formats, giving the Lorehold color combination its own enticing way to cheat out Wheel of Fate and Restore Balance.
Casual: 5/5 (I really want to see the Oops, All Relentless Assault Variants deck now!)
Velomachus Lorehold is quite powerful, isn’t it? While its body isn’t the best on its own, you’re still able to get a 5/5 with haste attacking…and a free spell on top of it. Which could combo well with Relentless Assault or something like Chance for Glory to end the game in short order. While I don’t think it’s an unstoppable ace, Velomachus Lorehold had a lot of scary potential, both as a “fair” creature and as a combo weapon. There’s definitely a lot of toys he works well with, and he also benefits from power/toughness boosting effects; I don’t think he’s phenomenally unbeatable, but he can do a lot of interesting things and is a nice tool with which one can swoop early and often.
Constructed: 3 (probably best in reanimator/cheat strategies, honestly)
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