Urgent Schedule
Urgent Schedule

Urgent Schedule
– #LED4-EN037

If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of “Urgent Schedule” once per turn.


Date Reviewed: 
February 20, 2019

Rating: 4.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:

KoL's Avatar
King of

Hello Pojo Fans,

Urgent Schedule keeps us on track for the week both as an offensive and defensive card.

Defend your field using this Quick-Play Spell on your opponents turn if you are lacking monsters, or swarm them during your turn if they have more monsters than you. This is a great turn one card as it nets you a +1 and can start a Link 2 scenario at the very least. Yes you are locked into attacking with only Machine-Type monsters, but this card won’t be played outside Machine-Type decks. If destroyed, you get a Level 10 Machine search, allowing Urgent Schedule to combo with Super Express Bullet Train from yesterday. Level 5 or higher Machine monster is easy to come by for the deck, Level 4 or lower can be tricky, but there are some choices for the Railway archetype, as well as splashing this in other decks. Even with the effects of the monsters summoned being negated, it won’t stop effects that trigger when banished or that happen in the graveyard. This card should at the very least get you to a Link 2. Many decks will benefit from this, not just the trains.

Advanced-4.5/5     Art-4/5

Until Next Time

WarlockBlitz's Avatar

I love cards with versatility, and this can be used if you are going first or second. Urgent Schedule is a free QuickPlay Spell Card with 2 once per turn effects. So long as your opponent controls more monsters than you do, go ahead and Special Summon 2 Earth Machine monsters from your deck with effects negated and in def position. One has to be Level 4 or Lower, the other has to be Level 5 or higher. Going from one card to 2 for free makes this effect perfect for going second and using the monsters for various Extra Deck Summons. Sure, you have to declare attacks with Machine Type monsters only, but that is the only restriction. Or activate the first effect as defense during your opponent’s turn. The second effect triggers if it is sent from the field to the grave. You get to add any Level 10 Machine from your deck to your hand. This is fine for going first because you can set it and forget it. If you run multiple, you can use both effects to gain a lot of advantage for your next turn. So do that, run multiple and hope you can trigger the effects throughout the game. 

Score: 4.5/5     Art: 4.5/5

Crunch$G Avatar

We now look at a Spell Card for the Rank 10 strategy that can help get you to more monsters for Xyz or Link Summons, Urgent Schedule.

Urgent Schedule is a Quick-Play Spell that if your opponent controls more monsters than you do, Special Summon 1 Level 4 or lower EARTH Machine and 1 Level 5 or higher EARTH Machine from your deck in Defense Position with negated effects and only Machines can attack for the rest of this turn. If you are going second with the Rank 10 deck, which you probably should cause you want to OTK, you can use this immediately to get to Ruffian Railcar and Super Express Bullet Train to get to a quick Link-2 like Qliphort Genius or the Rank 10 Train Link so you can have downward arrows to put a Rank 10 in the Main Monster Zone and then at the end of the turn, Ruffian Railcar will search for a Level 10 EARTH Machine and Bullet Train will retrieve a Machine in your GY. This can be useful in a deck like Ancient Gears or Deskbots or the new Infinite Ignition as well since they are all EARTH Machines and this can help get to a Link Monster for more Extra Deck plays (I wish the first two archetypes had their own Link Monster) or just get more monsters for Fusion, Synchro, or Xyz plays in those decks. If this Set card is sent from the field to the GY, you can add 1 Level 10 Machine from your deck to your hand. Basically Ruffian Railcar minus the EARTH restriction. If you want to set this probably because it isn’t live to activate and you or your opponent send it to the GY, that search can be useful to get a Rank 10 Xyz out quickly. Both effects of Urgent Schedule are hard once per turns in case Heavy Storm came back or you wanted to chain Urgent Schedule to another. Urgent Schedule can help get you to a quick Link Monster to put a Rank 10 Xyz in the Main Monster Zone, and that Link Summon can set up the GY for Flying Pegasus in the same turn. Urgent Schedule is useful in many decks with EARTH Machines, probably two copies since three can get bricky with that hard once per turn and your opponent needing more monsters than you.

Advanced Rating: 4.5/5

Art: 4/5 Here comes the trains!

Dark Paladin's Avatar

The name of this card makes me laugh, but I suppose, in somewhat more seriousness, that trains do need to adhere to an Urgent Schedule (Trains are run by the Federal Department of Transportation–Simpsons Reference) anyway, midweek brings us to a Quickplay Magic card, the best type of Magic card, and that is, as said and joked about, Urgent Schedule.

Like many a Quickplay Magic card, this can be used offensively or defensively.  If your opponent controls more Monsters than you, you’re able to Special Summon two Monsters of the Earth/Machine type from your Deck.  One must be Level 4 or below, the other Level 5 or above, and they come to the Field in Defense position, and both have any effects they may have, negated.  

Your non Machine Monsters can’t attack the turn you use this, so either you activate this on your opponent’s turn, where you won’t be attacking anyway…or perhaps, you only have Machine Monsters, and that little stipulation becomes meaningless.  This is obviously a combo card, which also works rather nicely with our Pegasus from Monday (synergy in CotD is good) where Level manipulation can still be in play.

Finally, if this is Set on the Field and destroyed, and sent to the Graveyard (nothing if removed from play, must go to the Graveyard) you get a Level 10 Machine Monster from your Deck added to your Hand.  One appropriate target would be our Bullet Train from yesterday, and again, that works with Pegasus, which builds us up to our Level 10 Train, which is our theme for the week.  Another great combo card here for the theme

Rating:  4.5/5

Art:  4.5/5 (Again)  That’s the Pegasus pulling its train (I have no idea the gender and its 2019 so I don’t know what the Pegasus identifies as).

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