During your Main Phase or your opponent’s Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
May 7th, 2020
Rating: 5.00 – On the Forbidden List at time of review
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Hello Pojo Fans,
Ultimate Offering…goodness gracious how long has this been banned?
Talk about opening up Pandora’s box if this was ever let back into the game. A Continuous Trap that allows you to drop a monster for a measly 500LP is ridiculous. When we had a smaller card pool, fine, it was alright, but now…no no no. Even if it is during your opponents Battle Phase for applying it during your opponents turn, how many decks could abuse this card? All of them, all, there isn’t a deck that couldn’t apply Ultimate Offering without positive results. Infernity could empty their hands, Shaddoll could set everything, Six Samurai and Tellarknight could swarm the field, SPYRAL could set up for the next turn, etc. Tribute decks could get their tribute monsters off during the opponents turn without having to worry about backrow as most players set cards to the backrow in the Main Phase 2, so theres True Draco. I think the only deck that wouldn’t be able to play this card would be Sky Striker, and that is only because of the lack of monsters in the Main Deck they play. This is a trap that it doesn’t matter that it is Continuous or a Trap, it is the trap of traps, it is such a degenerate card now that it will never return unless made “once per turn”.
Advanced-5/5 if not banned Art-2/5
Until Next Time
Throwback Thursday gives us a card that could work with Ancient Warriors, and many other archetypes, but is instead banned likely due to a lack of a certain clause: Ultimate Offering.
Ultimate Offering is a Continuous Trap that during your Main Phase or the opponent’s Battle Phase, you can pay 500 LP to perform a Normal Summon or Set, and remember this isn’t taking your turn’s Normal Summon at all. This is basically giving you infinite Normal Summons as long as you have LP. This screamed abuse with Gadgets to spam the field with them for Xyz plays once 2011 rolled around. Many other Decks would love this card as well. Madolche liked extra Normal Summons to the point they finally got another one, and Ancient Warriors could use this to get more of their Level 4s out without relying on other effects. This stuff likely happens during your Main Phase, but you can use it to Set during the opponent’s Battle Phase to prevent yourself from taking damage to the point where you’d lose, that or potentially summon a stronger monster they can’t get over after they put everything in Attack Position. If this had any once per turn clause, it’d probably be legal again, whether a soft or a hard once per turn. Don’t think a soft once per turn would be too broken. It’s a great card, and it’d still be solid if it got that once per turn errata, which is likely since errating this with that is easy to do. It’d be a staple for many if it came back, despite being a Trap, which is the best balance on this card so far.
Advanced Rating: 5/5
Art: 1.5/5 OCG art is far better.
Ultimate Offering throws it back about as far as it can be thrown this week. An incredibly simple Trap, and one that is helpful in about any Deck. If not Banned, of course.
Able to to be used offensively or defensively, there’s a lot to be said about an extra Monster coming to he Field. Perhaps more to say about when you use this card as well. It’s a combo card if one ever existed.
The speed this brings to Extra Deck plays alone is phenomenal. Also aiding in things like Tribute Summoning, or even just to help protect yourself, as mentioned from a defensive aspect.
Many Decks that aren’t too fast can enjoy using this. Just the same, any Deck that all ready IS fast can use this and abuse it too. There’s just so many plays to make. Can’t help but respect it.
Art: 2/5 This just seems lazy to me. There is almost a coolness about it but I can’t say why
There will be no video review today, as Ultimate Offering is currently forbidden in TCG. Ultimate Offering is a strong Trap that originally rose to prominence with the introduction of the Gadget archetype.
Paying 500 LP in order to Normal Summon an extra Monster during your Main Phase or your opponent’s Battle Phase is incredibly versatile, especially now that Yu-Gi-Oh! has so many Monsters that can search for other Monsters. This is a great example of a card that was overlooked for a long time and became better and better as the game evolved. I remember collecting the Champion Pack version of this card (kept in a binder along with Fiend Comedian) because I thought they would become dollar cards eventually, and I was glad I was able to sell them before they got hit by the L/F list.
The reason this is forbidden is because they don’t have a HOPT and can create loops. It would be nice to get an errata to fix that, as I am sure it would still be a usable card. It doesn’t seem that far fetched, and I can even imagine this card being released to a single copy without an errata, though I wouldn’t advise it.
Design wise, I like the TCG version a lot. I might be looking at it with nostalgia glasses, but it is one of the cards I remember from when I first started playing the game. The idea of using your blood to Summon a Monster is pretty cool.
Versatility – 5
I give this card a 5/5. I won’t take points away for the lack of balance, because it took eight years for this card to even start to find imbalanced play. When it was released, it was a fairly risky card to play.If the obvious errata comes to be, I would still play this card.
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