Twin Energy
Twin Energy

Twin Energy
– Rebel Clash

Date Reviewed:
May 13, 2020

Ratings Summary:
Standard: 3.75
Expanded: 4.75
Limited: 4.75

Ratings are based on a 1 to 5 scale. 1 is horrible. 3 is average. 5 is great.

Reviews Below:

Twin Energy (SSH – Rebel Clash 174/192, 209/192) is our 3rd-place pick.  How did it climb so high?  It is a Special Energy that provides [CC] while attached to a Pokémon other than Pokémon-GX and Pokémon V.  Twin Energy is a nerfed  Double Colorless Energy… except that is putting the worst possible spin on it.
Being positive isn’t just a state of mind in this case; it is recognizing that for the vast majority of the cardpool, Twin Energy is as good as Double Colorless Energy.  Baseline Pokémon, Pokémon-EX, Prism Star cards, BREAK Evolutions, non-GX Ultra Beasts, etc. all can enjoy up to eight Double Colorless Energy in Expanded!  As long as you’re not purely attacking with Pokémon V or Pokémon-GX, it can still benefit them directly by freeing up copies of Double Colorless Energy (or other Energy acceleration).
In Standard, much of the metagame consists of the new Pokémon V and the last half of the Pokémon-GX, but Twin Energy should give many single-Prize Pokémon a nice shot in the arm.  For the Limited Format, Twin Energy is another great pull you’ll only skip if you pull a Pokémon V worth running in a Mulligan build.  Otherwise, include it for single-Prize Pokémon even if only to pay Retreat Costs while Galar Mine is on the field.
  • Standard: 4/5
  • Expanded: 5/5
  • Limited: 5/5

A short review for a card that is a big deal, even if its a lesser version of Double Colorless Energy.  For once, I may have kept things (relatively) short and sweet, to avoid obfuscating the issue.  The only confusing part might be why I didn’t rate this card any higher; it was my 4th-place pick.  I had Scoop Up Net and two cards above it, and I’m starting to wonder if my Standard-bias skewed the results a bit too much.  Still, I will add a mild disclaimer; if you jumped here from older reviews, I stopped awarding partial points, so I am rounding up in this case.


So we’re down to the top 3 cards of Rebel Clash, and I feel like those three cards are going to cause a huge impact in the format because they possess effects that are familiar with past cards, which could be better or worse depending on the effect. But because the effects are worthy enough to be on the top 3, then those effect are going to be pretty stellar!

Twin Energy is the third best card of the set, and that’s because it is a familiar Special Energy card but with a twist. This Special Energy card provides CC to any Pokémon that isn’t a Pokémon-GX or a Pokémon-V, otherwise, it provides just C. Think of it as a weakened Double Colorless Energy, except that Double Colorless Energy has left the Standard format last year, so Twin Energy is perhaps an alternative. As long as certain decks don’t use either of those mechanics, then you can enjoy it to the fullest extent, and I can think of a couple single prize Pokémon that can benefit from this Energy card: Gallade CEC, Lost March Natu, Decidueye CEC, Empoleon CEC, or the upcoming Mad Party squads (the equivalent of Lost March and Night March but better), and more.

For Expanded, most of the time when there’s another card that outclasses a certain card, they see little to no play, with Tool Scrapper and Pal Pad just to name a few. Twin Energy isn’t one of those cases! The restrictions that Twin Energy doesn’t affect older mechanics; Pokemon BREAK and Pokemon-EX/Mega Evolutions will still benefit with Twin Energy. Theoretically, with Double Colorless Energy still in the Expanded format, you could potentially have EIGHT cards that provide CC, that is four copies of DCE and four copies of Twin Energy. Seismitoad-EX will have more opportunities to use Quacking Punch in just one single energy attachment!


  • Standard: 3.5/5
  • Expanded: 4.5/5
  • Limited: 4.5/5


Did I mention I like Falinks a lot before? Because I really think I should mention it again, given that this could be considered another good card for that Falinks deck.

Twin Energy is basically Double Colorless Energy, except that you can’t attach it to a Pokemon-V or -GX and get 2 Energy out of it. You CAN attach it to those, but it only gives out 1 Energy in that case, so it’s clearly meant for other Pokemon, like the baby Falinks or Pokemon-EX in Expanded, I guess. Just saying this is one of those reasons I think there’s a rotation impending on Expanded, but I digress.

Twin Energy is very useful for different Pokemon, since it does provide 2 Energy. DCE always saw play in some context when it was in the format (its most recent reprint was back in Shining Legends, so it’s been a little while), so having a card that’s the equivalent in terms of output but not entirely in terms of gameplay is really neat. Obviously something like baby Falinks can take advantage of this, since this will power up the Team Attack and make it immediately useable, but there are going to be other Pokemon that can make use of this as well.

So yeah, naturally, go nuts!


Standard: 4.5/5 (just that good)

Expanded: 5/5 (absolutely a must-run)

Limited: 5/5 (really can’t argue with the result here)

Arora Notealus: Twin Energy is the latest Special Energy to work with multiple Energies, but it’s also one of the few that provides 2 Colorless Energy. Counter Energy could provide 2 of ANY Type, and Triple Acceleration Energy and Super Boost Energy <Prism> just provided more than 2. In fact, the only other Energies that give out 2 Colorless Energy aside from DCE and this card are Bounce Energy (which has you return an Energy card to your hand when you play it onto a Pokemon) and Upper Energy (which only gave out 2 Colorless Energy if you had more Prize cards remaining). How bout that?

Next Time: Riding on the winds to bring about another oldie but goodie effect!

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